Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+6 |
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| * | Use direct composition for d3d12 backend | 0x0ACB | 2024-11-26 | 1 | -0/+6 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | D3D12: Avoid crash on exit | Pedro J. Estébanez | 2024-08-02 | 1 | -0/+5 |
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* | D3D12: Get rid of DXIL.dll! | Pedro J. Estébanez | 2024-07-11 | 1 | -8/+1 |
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* | [LLVM/MinGW] Fix/suppress DX12 related warnings. | bruvzg | 2024-06-19 | 1 | -0/+8 |
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* | Add optional driver workaround to RenderingDevice for Adreno 6XX. | Dario | 2024-05-13 | 1 | -0/+1 |
| | | | | Co-authored-by: Clay John <claynjohn@gmail.com> | ||||
* | Merge pull request #88540 from bruvzg/d3d12_guids2 | Rémi Verschelde | 2024-03-05 | 1 | -3/+4 |
|\ | | | | | | | [D3D12] Define GUIDs directly. | ||||
| * | [D3D12] Define GUIDs directly. | bruvzg | 2024-02-19 | 1 | -3/+4 |
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* | | [Windows] Make D3D12 loading dynamic to support pre Windows 10 versions. | bruvzg | 2024-02-19 | 1 | -7/+27 |
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* | Finish splitting functionality of the Vulkan and D3D12 backends into ↵ | Dario | 2024-02-12 | 1 | -0/+313 |
RenderingDeviceDriver. |