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path: root/drivers/d3d12/rendering_device_driver_d3d12.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Merge pull request #94267 from RandomShaper/d3d12_dbRémi Verschelde2024-07-171-0/+5
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| * D3D12: Avoid enabling depth bounds test if unsupportedPedro J. Estébanez2024-07-151-0/+5
* | D3D12: Get rid of DXIL.dll!Pedro J. Estébanez2024-07-111-6/+1
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* [LLVM/MinGW] Fix/suppress DX12 related warnings.bruvzg2024-06-191-1/+15
* Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriersRémi Verschelde2024-05-311-19/+12
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| * Add support for enhanced barriers in D3D12.Dario2024-05-201-19/+12
* | [DisplayServer] Add method to check if window transparency is supported and e...bruvzg2024-05-231-0/+3
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* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+1
* clang-tidy: Enforce `modernize-use-nullptr`Thaddeus Crews2024-03-121-1/+1
* Direct3D 12: Implement proper fallback for format castingPedro J. Estébanez2024-02-271-11/+24
* Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_lifeRémi Verschelde2024-02-271-1/+5
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| * Direct3D 12: Enhance management of texture data life cyclePedro J. Estébanez2024-02-271-1/+5
* | Merge execute and present commands for RenderingDeviceDriver.Dario2024-02-191-2/+1
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* [D3D12] Improve shader validation handling.bruvzg2024-02-131-0/+2
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-22/+163
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-0/+7
* Split RenderingDevice into API-agnostic and RenderingDeviceDriver partsPedro J. Estébanez2023-12-201-0/+858