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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
d3d12
/
rendering_device_driver_d3d12.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Merge pull request #94267 from RandomShaper/d3d12_db
Rémi Verschelde
2024-07-17
1
-0
/
+5
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*
D3D12: Avoid enabling depth bounds test if unsupported
Pedro J. Estébanez
2024-07-15
1
-0
/
+5
*
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
1
-6
/
+1
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/
*
[LLVM/MinGW] Fix/suppress DX12 related warnings.
bruvzg
2024-06-19
1
-1
/
+15
*
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
1
-19
/
+12
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*
Add support for enhanced barriers in D3D12.
Dario
2024-05-20
1
-19
/
+12
*
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
1
-0
/
+3
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/
*
Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
/
+1
*
clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
1
-1
/
+1
*
Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
1
-11
/
+24
*
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
1
-1
/
+5
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Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
1
-1
/
+5
*
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
1
-2
/
+1
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/
*
[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
1
-0
/
+2
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-22
/
+163
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-0
/
+7
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-0
/
+858