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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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d3d12
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Files
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Merge pull request #94267 from RandomShaper/d3d12_db
Rémi Verschelde
2024-07-17
2
-6
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+32
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D3D12: Avoid enabling depth bounds test if unsupported
Pedro J. Estébanez
2024-07-15
2
-6
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+32
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
5
-72
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+258
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D3D12: Use the right state for resources in certain heap types
Pedro J. Estébanez
2024-07-01
1
-2
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+5
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[LLVM/MinGW] Fix/suppress DX12 related warnings.
bruvzg
2024-06-19
5
-12
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+58
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
2
-344
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+609
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Add support for enhanced barriers in D3D12.
Dario
2024-05-20
2
-344
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+609
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
2
-0
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+22
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
1
-0
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+1
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
2
-0
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+5
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clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
3
-3
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+3
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Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-31
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+16
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Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-31
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+16
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Merge pull request #88540 from bruvzg/d3d12_guids2
Rémi Verschelde
2024-03-05
1
-3
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+4
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[D3D12] Define GUIDs directly.
bruvzg
2024-02-19
1
-3
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+4
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Merge pull request #88496 from bruvzg/d3d12_dyn_load
Rémi Verschelde
2024-03-05
3
-12
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+44
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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
bruvzg
2024-02-19
3
-12
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+44
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Direct3D 12: Fix shader model support check for devices not aware of the high...
Pedro J. Estébanez
2024-03-04
1
-9
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+33
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Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
2
-264
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+341
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Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
2
-82
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+144
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Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
2
-82
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+144
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
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+1
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SCons: Add proper MinGW support to D3D12 deps install script
Rémi Verschelde
2024-02-23
2
-5
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+3
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
2
-27
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+22
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Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
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+7
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Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
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+7
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[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
2
-6
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+50
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
7
-1637
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+1528
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Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
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+8
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Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
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+8
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
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+1
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Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Rémi Verschelde
2024-02-02
1
-2
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+6
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Direct3D 12: Avoid terrible leak related to command allocators
Pedro J. Estébanez
2024-01-31
1
-2
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+6
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Merge pull request #87670 from RandomShaper/d3d12_16bit
Rémi Verschelde
2024-01-29
1
-0
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+7
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Direct3D 12: Query support for 16-bit operations
Pedro J. Estébanez
2024-01-28
1
-0
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+7
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Merge pull request #87624 from bruvzg/dx12_old_mingw
Rémi Verschelde
2024-01-29
2
-3
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+5
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...
bruvzg
2024-01-26
2
-3
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+5
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Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Rémi Verschelde
2024-01-29
2
-6
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+3
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Direct3D 12: Fix and enable custom debug printing
Pedro J. Estébanez
2024-01-25
2
-6
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+3
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Merge pull request #87482 from RandomShaper/d3d12_spacey
Rémi Verschelde
2024-01-26
1
-10
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+6
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Direct3D 12: Let NIR runtime data and push constants use the same register sc...
Pedro J. Estébanez
2024-01-22
1
-10
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+6
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Add a python script to install Direct3D 12 SDK components.
MrBBBaiXue
2024-01-24
1
-2
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+2
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Merge pull request #87298 from RandomShaper/d3d12_qp
Yuri Sizov
2024-01-17
1
-1
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+1
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D3D12 RDD: Fix wrong argument when resolving timestamp queries
Pedro J. Estébanez
2024-01-17
1
-1
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+1
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Fix DX12 build on older MSVC versions, fix missing PIX include.
bruvzg
2024-01-15
2
-6
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+16
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
4
-24
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+37
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Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
2
-2
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+4
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[D3D12] Dynamically load Agility SDK.
bruvzg
2024-01-02
2
-19
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+43
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Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
jsjtxietian
2023-12-25
1
-2
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+0
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
8
-10925
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+6611
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