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Redot Engine – Multi-platform 2D and 3D game engine
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d3d12
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Author
Age
Files
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-0
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+2
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
Clay John
2024-10-27
1
-2
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+0
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Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
Hugo Locurcio
2024-10-17
1
-2
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+0
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Move transitions of textures initialized by transfer workers to the main grap...
Dario
2024-10-18
1
-0
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+4
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CI: Add MinGW/GCC build to Windows GHA
Thaddeus Crews
2024-10-10
3
-3
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+14
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
2
-245
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+160
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Merge pull request #97483 from akien-mga/clang-format-19.1.0
Rémi Verschelde
2024-09-26
1
-1
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+1
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CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
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+1
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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[Windows] Move __REQUIRED_RPCNDR_H_VERSION__ to the header.
bruvzg
2024-08-25
2
-1
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+5
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Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
2
-0
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+15
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Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
Rémi Verschelde
2024-08-16
1
-6
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+17
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D3D12: Be explicit about all-resources texture barriers
Pedro J. Estébanez
2024-07-25
1
-6
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+17
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Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
Rémi Verschelde
2024-08-16
1
-10
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+25
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D3D12: Avoid validation warnings about zero-sized barrier groups
Dario
2024-07-25
1
-10
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+25
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Merge pull request #95074 from RandomShaper/d3d12_exit_crash
Rémi Verschelde
2024-08-08
1
-0
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+5
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D3D12: Avoid crash on exit
Pedro J. Estébanez
2024-08-02
1
-0
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+5
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D3D12: Avoid cases of redundant render target clears
Pedro J. Estébanez
2024-08-02
1
-0
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+1
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Merge pull request #94267 from RandomShaper/d3d12_db
Rémi Verschelde
2024-07-17
2
-6
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+32
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D3D12: Avoid enabling depth bounds test if unsupported
Pedro J. Estébanez
2024-07-15
2
-6
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+32
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
5
-72
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+258
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D3D12: Use the right state for resources in certain heap types
Pedro J. Estébanez
2024-07-01
1
-2
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+5
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[LLVM/MinGW] Fix/suppress DX12 related warnings.
bruvzg
2024-06-19
5
-12
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+58
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
2
-344
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+609
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Add support for enhanced barriers in D3D12.
Dario
2024-05-20
2
-344
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+609
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
2
-0
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+22
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
1
-0
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+1
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
2
-0
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+5
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clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
3
-3
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+3
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Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-31
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+16
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Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-31
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+16
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Merge pull request #88540 from bruvzg/d3d12_guids2
Rémi Verschelde
2024-03-05
1
-3
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+4
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[D3D12] Define GUIDs directly.
bruvzg
2024-02-19
1
-3
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+4
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Merge pull request #88496 from bruvzg/d3d12_dyn_load
Rémi Verschelde
2024-03-05
3
-12
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+44
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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
bruvzg
2024-02-19
3
-12
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+44
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Direct3D 12: Fix shader model support check for devices not aware of the high...
Pedro J. Estébanez
2024-03-04
1
-9
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+33
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Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
2
-264
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+341
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Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
2
-82
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+144
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Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
2
-82
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+144
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
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+1
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SCons: Add proper MinGW support to D3D12 deps install script
Rémi Verschelde
2024-02-23
2
-5
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+3
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
2
-27
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+22
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Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
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+7
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Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
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+7
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[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
2
-6
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+50
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
7
-1637
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+1528
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Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
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+8
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Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
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+8
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