index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
d3d12
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
-1
/
+1
|
\
|
*
Merge pull request #98975 from clayjohn/D3D12-event-timing
Thaddeus Crews
2024-11-13
1
-1
/
+1
|
|
\
|
|
*
Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on...
clayjohn
2024-11-08
1
-1
/
+1
*
|
|
Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-0
/
+2
|
\
|
|
|
*
|
Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-0
/
+2
*
|
|
Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-3
/
+1
|
\
|
|
|
*
|
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-1
/
+1
|
|
\
\
|
|
*
|
Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
/
+1
|
*
|
|
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
Clay John
2024-10-27
1
-2
/
+0
|
|
\
\
\
|
|
|
/
/
|
|
/
|
|
|
|
*
|
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
Hugo Locurcio
2024-10-17
1
-2
/
+0
*
|
|
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
8
-16
/
+16
*
|
|
|
Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d
Spartan322
2024-10-18
1
-0
/
+4
|
\
|
|
|
|
*
|
|
Move transitions of textures initialized by transfer workers to the main grap...
Dario
2024-10-18
1
-0
/
+4
|
|
/
/
*
|
|
Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
3
-3
/
+14
|
\
|
|
|
*
|
CI: Add MinGW/GCC build to Windows GHA
Thaddeus Crews
2024-10-10
3
-3
/
+14
*
|
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
8
-0
/
+16
*
|
|
Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
2
-2
/
+2
|
/
/
*
|
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
2
-245
/
+160
*
|
Merge pull request #97483 from akien-mga/clang-format-19.1.0
Rémi Verschelde
2024-09-26
1
-1
/
+1
|
\
\
|
*
|
CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
/
+1
*
|
|
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
|
/
/
*
|
[Windows] Move __REQUIRED_RPCNDR_H_VERSION__ to the header.
bruvzg
2024-08-25
2
-1
/
+5
*
|
Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
2
-0
/
+15
*
|
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
Rémi Verschelde
2024-08-16
1
-6
/
+17
|
\
\
|
*
|
D3D12: Be explicit about all-resources texture barriers
Pedro J. Estébanez
2024-07-25
1
-6
/
+17
*
|
|
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
Rémi Verschelde
2024-08-16
1
-10
/
+25
|
\
\
\
|
|
_
|
/
|
/
|
|
|
*
|
D3D12: Avoid validation warnings about zero-sized barrier groups
Dario
2024-07-25
1
-10
/
+25
|
|
/
*
|
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
Rémi Verschelde
2024-08-08
1
-0
/
+5
|
\
\
|
*
|
D3D12: Avoid crash on exit
Pedro J. Estébanez
2024-08-02
1
-0
/
+5
|
|
/
*
/
D3D12: Avoid cases of redundant render target clears
Pedro J. Estébanez
2024-08-02
1
-0
/
+1
|
/
*
Merge pull request #94267 from RandomShaper/d3d12_db
Rémi Verschelde
2024-07-17
2
-6
/
+32
|
\
|
*
D3D12: Avoid enabling depth bounds test if unsupported
Pedro J. Estébanez
2024-07-15
2
-6
/
+32
*
|
D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
5
-72
/
+258
|
/
*
D3D12: Use the right state for resources in certain heap types
Pedro J. Estébanez
2024-07-01
1
-2
/
+5
*
[LLVM/MinGW] Fix/suppress DX12 related warnings.
bruvzg
2024-06-19
5
-12
/
+58
*
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
2
-344
/
+609
|
\
|
*
Add support for enhanced barriers in D3D12.
Dario
2024-05-20
2
-344
/
+609
*
|
[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
2
-0
/
+22
|
/
*
Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
1
-0
/
+1
*
Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
2
-0
/
+5
*
clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
3
-3
/
+3
*
Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-31
/
+16
|
\
|
*
Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-31
/
+16
*
|
Merge pull request #88540 from bruvzg/d3d12_guids2
Rémi Verschelde
2024-03-05
1
-3
/
+4
|
\
\
|
*
|
[D3D12] Define GUIDs directly.
bruvzg
2024-02-19
1
-3
/
+4
*
|
|
Merge pull request #88496 from bruvzg/d3d12_dyn_load
Rémi Verschelde
2024-03-05
3
-12
/
+44
|
\
\
\
|
*
|
|
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
bruvzg
2024-02-19
3
-12
/
+44
|
|
/
/
*
|
/
Direct3D 12: Fix shader model support check for devices not aware of the high...
Pedro J. Estébanez
2024-03-04
1
-9
/
+33
|
|
/
|
/
|
*
|
Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
2
-264
/
+341
*
|
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
2
-82
/
+144
|
\
\
[next]