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path: root/drivers/egl/egl_manager.cpp
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* Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-271-2/+2
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| * Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-0/+24
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| * Merge pull request #97771 from dsnopek/openxr-linux-eglThaddeus Crews2024-10-251-0/+24
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| | * OpenXR: Add support for Wayland on LinuxDavid Snopek2024-10-041-0/+24
* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-1/+64
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| * | Merge pull request #94952 from alvinhochun/angle-d3d11-flip-yThaddeus Crews2024-10-101-1/+64
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| | * Optimize ANGLE on D3D11 to remove an extra blitAlvin Wong2024-07-311-1/+64
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* / Enable fallback from ANGLE to native and improve ANGLE error messages.bruvzg2024-08-251-2/+2
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* EGL: Use EGL_EXT_platform_base whenever possibleRiteo2024-06-041-21/+68
* Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-1/+1
* Polish interaction between windowing, input and renderingPedro J. Estébanez2024-04-101-15/+0
* [macOS] Improve ANGLE support detection.bruvzg2023-11-011-0/+9
* Fix macOS and Windows build with statically linked ANGLE/EGL.bruvzg2023-10-261-0/+1
* add support for EGL 1.4Philip Whitfield2023-10-251-5/+14
* Linux/OpenGL: don't force vsync in the editorRiteo2023-09-241-6/+0
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-0/+404