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* Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-271-2/+2
|\ | | | | Fix copyright headers referring to Godot
| * Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-0/+2
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| * Merge pull request #97771 from dsnopek/openxr-linux-eglThaddeus Crews2024-10-251-0/+2
| |\ | | | | | | | | | OpenXR: Add support for Wayland on Linux
| | * OpenXR: Add support for Wayland on LinuxDavid Snopek2024-10-041-0/+2
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* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-0/+7
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| * | Optimize ANGLE on D3D11 to remove an extra blitAlvin Wong2024-07-311-0/+7
| |/ | | | | | | | | | | | | Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE to skip an extra blit from an intermediate buffer to the D3D11 swap chain back buffer for inverting the Y axis due to the difference in coordinate systems. Instead we do our inverting in RasterizerGLES3.
* / Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/ | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* EGL: Use EGL_EXT_platform_base whenever possibleRiteo2024-06-041-1/+1
| | | | | | This avoids any assumption from the driver, which would otherwise select a specific platform and potentially mess up everything, resulting usually in a display server failure.
* Polish interaction between windowing, input and renderingPedro J. Estébanez2024-04-101-1/+0
| | | | | - Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
* Fix various spelling errorsRobert Yevdokimov2024-01-041-1/+1
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* [macOS] Improve ANGLE support detection.bruvzg2023-11-011-0/+1
| | | | Try opening EGL display when checking if ANGLE is supported.
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add ↵bruvzg2023-09-211-0/+118
EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo <riteo@posteo.net>