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Redot Engine – Multi-platform 2D and 3D game engine
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egl
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Merge pull request #97771 from dsnopek/openxr-linux-egl
Thaddeus Crews
2024-10-25
2
-0
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+26
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OpenXR: Add support for Wayland on Linux
David Snopek
2024-10-04
2
-0
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+26
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Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
Thaddeus Crews
2024-10-10
2
-1
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+71
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Optimize ANGLE on D3D11 to remove an extra blit
Alvin Wong
2024-07-31
2
-1
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+71
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Enable fallback from ANGLE to native and improve ANGLE error messages.
bruvzg
2024-08-25
1
-2
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+2
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EGL: Use EGL_EXT_platform_base whenever possible
Riteo
2024-06-04
2
-22
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+69
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Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
1
-1
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+1
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Polish interaction between windowing, input and rendering
Pedro J. Estébanez
2024-04-10
2
-16
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+0
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Fix various spelling errors
Robert Yevdokimov
2024-01-04
1
-1
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+1
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[macOS] Improve ANGLE support detection.
bruvzg
2023-11-01
2
-0
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+10
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Fix macOS and Windows build with statically linked ANGLE/EGL.
bruvzg
2023-10-26
1
-0
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+1
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add support for EGL 1.4
Philip Whitfield
2023-10-25
1
-5
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+14
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Linux/OpenGL: don't force vsync in the editor
Riteo
2023-09-24
1
-6
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+0
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
3
-0
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+528