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* Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-272-4/+4
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| * Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
* | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-262-0/+26
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| * Merge pull request #97771 from dsnopek/openxr-linux-eglThaddeus Crews2024-10-252-0/+26
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| | * OpenXR: Add support for Wayland on LinuxDavid Snopek2024-10-042-0/+26
* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-142-1/+71
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| * | Merge pull request #94952 from alvinhochun/angle-d3d11-flip-yThaddeus Crews2024-10-102-1/+71
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| | * Optimize ANGLE on D3D11 to remove an extra blitAlvin Wong2024-07-312-1/+71
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-112-0/+4
* | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* | Enable fallback from ANGLE to native and improve ANGLE error messages.bruvzg2024-08-251-2/+2
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* EGL: Use EGL_EXT_platform_base whenever possibleRiteo2024-06-042-22/+69
* Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-1/+1
* Polish interaction between windowing, input and renderingPedro J. Estébanez2024-04-102-16/+0
* Fix various spelling errorsRobert Yevdokimov2024-01-041-1/+1
* [macOS] Improve ANGLE support detection.bruvzg2023-11-012-0/+10
* Fix macOS and Windows build with statically linked ANGLE/EGL.bruvzg2023-10-261-0/+1
* add support for EGL 1.4Philip Whitfield2023-10-251-5/+14
* Linux/OpenGL: don't force vsync in the editorRiteo2023-09-241-6/+0
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-213-0/+528