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* Regenerate GL loader code with GLAD 2Riteo2022-11-141-1/+1
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-1/+1
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+23
* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-23/+0
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-4/+4
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+1
* SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde2019-07-031-2/+2
* SCons: Always use env.Prepend for CPPPATHRémi Verschelde2019-04-301-1/+1
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-3/+4
* Move glad files to thirdparty dirRémi Verschelde2017-01-061-19/+9
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+9
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| * Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-3/+7
* | scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+1
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-5/+5
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-11/+11
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-151-8/+3
* | glew: Split thirdparty files and isolate envRémi Verschelde2016-10-151-5/+20
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* GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-081-2/+8
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+0
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+6