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path: root/drivers/gl_context/glew.c
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* glew: Split thirdparty files and isolate envRémi Verschelde2016-10-151-18607/+0
| | | | | | Not fully happy about the way this one interacts with the various platforms. Maybe the platform_config.h should be generated by the SCsub instead of passing a define just to know where is the header.
* GLEW: Update to upstream version 1.13.0 (pristine)Rémi Verschelde2016-06-081-1897/+5347
| | | | | | | | This removes a custom redefinition of glewGetProcAddress, which was apparently necessary for older Macs with buggy OpenGL (see #5087). The added source files are as provided in the upstream tarball.
* GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-081-6/+3
| | | | | | | | This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.
* Haiku: Do not define GLEW_ENABLED to undefine it laterRémi Verschelde2016-06-081-4/+0
| | | | Partial revert of f61eb5fd8e13642c82364f8ee66a0f6c791a4511.
* Haiku: fix the glew.c hackKostadin Damyanov2015-06-261-1/+5
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* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+15160