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Redot Engine – Multi-platform 2D and 3D game engine
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gl_context
Commit message (
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Author
Age
Files
Lines
*
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-15
1
-8
/
+3
*
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-10-15
5
-41590
/
+20
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-11
/
+28
*
GLEW: Update to upstream version 1.13.0 (pristine)
Rémi Verschelde
2016-06-08
4
-2884
/
+11203
*
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-06-08
5
-15
/
+12
*
Haiku: Do not define GLEW_ENABLED to undefine it later
Rémi Verschelde
2016-06-08
1
-4
/
+0
*
vsync support
Juan Linietsky
2016-06-05
1
-1
/
+5
*
Fix build for Windows 64-bits with GCC
George Marques
2016-05-05
1
-0
/
+4
*
Fix windows 64-bits build.
George Marques
2016-05-03
1
-2
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
2
-2
/
+2
*
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-1
/
+0
*
Haiku: fix the glew.c hack
Kostadin Damyanov
2015-06-26
1
-1
/
+5
*
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-06-11
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
2
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
7
-0
/
+33385