Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -158/+148 |
* | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
* | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 1 | -1/+1 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | 2016-01-13 | 1 | -0/+5 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+3 |
* | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+2 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+359 |