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path: root/drivers/gles2/shaders
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-1320-6028/+0
* Added 'fma' function to shader languageYuri Roubinsky2020-07-101-0/+20
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-143-0/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1417-68/+0
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-1/+2
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-20/+20
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Add support for 3D textures to GLES2clayjohn2020-01-312-0/+24
* Fix array constructor for lightmapsclayjohn2020-01-151-13/+13
* Add a default POINT_SIZEclayjohn2019-12-102-0/+7
* Fix Specular Blinn functionclayjohn2019-11-221-106/+93
* Fix bugs introduced by IBL fixesclayjohn2019-11-201-90/+89
* Fix issues with environment mappingclayjohn2019-11-191-7/+10
* Fixed using compressed textures and add work around for firefox webgl mesa sa...clayjohn2019-10-271-3/+0
* Implement DOF blur, Glow, and BCS in GLES2clayjohn2019-09-306-271/+290
* Fix copyright headers and style issuesRémi Verschelde2019-09-241-3/+0
* Merge pull request #32275 from godotengine/skin_supportRémi Verschelde2019-09-231-9/+3
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| * Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-9/+3
* | fix gles2 broken panorama sky on oculus questHolger Dammertz2019-09-221-2/+2
* | Merge pull request #31202 from azagaya/light-dataRémi Verschelde2019-09-191-8/+18
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| * Create shadow_vec for altering shadow computationazagaya2019-09-061-8/+18
* | Implemented inverse shader function to GLES2Yuri Roubinski2019-08-221-0/+75
* | Fix GLES2 renderingYuri Roubinski2019-08-031-14/+14
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* Expose several GLES3 built-ins to GLES2 Chaosus2019-07-312-5/+288
* Merge pull request #30895 from clayjohn/gles2-shader-funcsRémi Verschelde2019-07-292-0/+19
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| * added round function to gles2clayjohn2019-07-292-0/+19
* | update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter2019-07-283-7/+6
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* fix gles2 shadow transparency bugclayjohn2019-07-211-2/+2
* scale vertex lit lights by envorionment scaleclayjohn2019-06-191-22/+35
* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+29
* added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn2019-06-031-0/+5
* do not compute fog when using unshaded in GLES2clayjohn2019-05-231-2/+2
* Implement shadow to opacityBastiaan Olij2019-05-211-11/+39
* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
* Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde2019-05-141-12/+15
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| * added radiance when using clear color and fixed brdfclayjohn2019-05-131-12/+15
* | Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde2019-05-131-0/+3
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| * | fixes bug when setting projection matrixclayjohn2019-04-301-0/+3
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* | Fix SHADOWS_DISABLED flag in GLES2Guilherme Souza2019-05-071-0/+12
* | Merge pull request #28431 from SouzaGuilherme/masterRémi Verschelde2019-04-291-0/+6
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| * | Adds flag AMBIENT_LIGHT_DISABLED to GLES2Guilherme Souza2019-04-251-0/+6
* | | fixed bug in mip map sigmaclayjohn2019-04-121-2/+3
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* | keep DEPTH from causing compile error in GLES2clayjohn2019-03-281-0/+3
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* GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde2019-03-123-3/+3
* GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde2019-03-113-18/+9
* Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde2019-03-114-20/+38
* Revert "GLES2: Fix regression on texture2DLod extension checks"Rémi Verschelde2019-03-113-37/+16
* GLES2: Fix regression on texture2DLod extension checksRémi Verschelde2019-03-113-16/+37
* GLES2: Ensure extension checks for texture2DLodRémi Verschelde2019-03-114-38/+20
* Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde2019-03-041-0/+3
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