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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-062-0/+200
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| * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-302-0/+196
* | Fix copyright headers referring to GodotSpartan3222024-10-278-16/+16
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-118-0/+16
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* Improve the look of radiance map in Compatibility backendclayjohn2024-09-291-7/+11
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-4/+2
* Add adjustments and color correction to Compatibility rendererclayjohn2024-04-252-3/+3
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-092-0/+279
* Consistently use system_fbo instead of binding 0 as it is needed for iOS devicesclayjohn2024-02-253-5/+7
* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-196-4/+488
* OpenGL: Implement 3D Texture supportAlula2024-02-052-0/+19
* Add GLES3 infrastructure for lightmap baking in the compatibility backendclayjohn2024-01-242-1/+12
* Only copy the relevant portion of the screen when copying to backbuffer in Co...clayjohn2023-11-112-0/+13
* Implement 3D shadows in the GL Compatibility rendererclayjohn2023-09-282-0/+11
* Use Gaussian approximation for backbuffer mipmaps in GL Compatibility rendererclayjohn2023-06-122-0/+77
* Allow for external python scripts to call the build python headers via extern...Bradley Clemetson2023-03-191-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-052-58/+58
* Various fixes and documentation for CanvasGroupclayjohn2022-12-131-2/+2
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-3/+15
* Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-282-6/+15
* Add 2D lights to OpenGL3 canvas rendererclayjohn2022-10-122-2/+2
* Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn2022-08-011-0/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+4
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-243-0/+242