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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
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* Properly redraw if something animated is visibleJuan Linietsky2019-03-031-6/+6
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-12/+10
* Fix skeleton not being updated in shader, closes #25911Juan Linietsky2019-02-161-0/+2
* Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky2019-02-121-0/+2
* Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky2019-01-271-1/+7
* Fixes to 2D lights, closes #24750Juan Linietsky2019-01-171-9/+9
* Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky2019-01-151-0/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Implented 2D Mesh support for GLES2Juan Linietsky2018-12-271-1/+5
* Properly reset canvas state after drawing, fixes #18860Juan Linietsky2018-11-181-3/+9
* Proxies were being mishandled, leading to the now fixed #17651Juan Linietsky2018-11-161-5/+6
* Make 2D particles work OOTB (again)JFonS2018-11-131-0/+4
* Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-8/+1
* Add some limits on the Editor SettingsSuperwaitsum2018-10-241-0/+2
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+34
* Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-2/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+4
* Fixed a theoretical condition where prealpha prevents lightingBastiaan Olij2018-09-081-1/+1
* Ability for Light2D to use a proxy texture, fixes #17067Juan Linietsky2018-09-061-0/+1
* Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+114
* Added a more minimal test to avoid crash in #20677 but I dont think this is t...Juan Linietsky2018-08-241-2/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-18/+1
* -Project/Editor settings now use new inspectorJuan Linietsky2018-07-191-2/+2
* Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-0/+12
* Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner2018-07-121-7/+12
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| * fix clipping with v_flip fixes: #2929toger52018-06-161-7/+12
* | prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski2018-06-201-0/+3
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* Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov2018-05-151-4/+4
* Add no-blend canvas item render_modeBastiaan Olij2018-05-071-0/+19
* Skeletal deform workingJuan Linietsky2018-05-041-3/+24
* Skeleton for 2D WIPJuan Linietsky2018-05-031-3/+62
* Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva2018-02-281-1/+1
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-1/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+40
* Fix a rendering bug with screen_textureBojidar Marinov2018-02-191-6/+4
* Properly fix blend equations for both transparent and non transparent framebu...Juan Linietsky2018-01-111-5/+23
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky2017-12-261-1/+1
* Property apply shader parameters, even when materials are being reused, fixes...Juan Linietsky2017-12-261-6/+9
* Fix pixel snap not being used in 3.0Guilherme Silva2017-12-191-0/+2
* Don't glBindTexture() on viewports without effectsHein-Pieter van Braam2017-12-161-1/+1
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-2/+21
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+5
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Cleanup old references to GLES2 rendererRémi Verschelde2017-11-191-62/+0
* Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski2017-11-171-0/+1
* Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde2017-09-121-1/+20
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| * Fix draw_rect when width or height < 0. Fixes #10849Chris Serino2017-09-021-1/+20
* | Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+4
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