| Commit message (Expand) | Author | Age | Files | Lines |
* | Properly redraw if something animated is visible | Juan Linietsky | 2019-03-03 | 1 | -6/+6 |
* | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 1 | -12/+10 |
* | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky | 2019-02-16 | 1 | -0/+2 |
* | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | 2019-02-12 | 1 | -0/+2 |
* | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky | 2019-01-27 | 1 | -1/+7 |
* | Fixes to 2D lights, closes #24750 | Juan Linietsky | 2019-01-17 | 1 | -9/+9 |
* | Ensure canvas copy texscreen will not crash if render target is configured wi... | Juan Linietsky | 2019-01-15 | 1 | -0/+5 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | -Implented 2D Mesh support for GLES2 | Juan Linietsky | 2018-12-27 | 1 | -1/+5 |
* | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky | 2018-11-18 | 1 | -3/+9 |
* | Proxies were being mishandled, leading to the now fixed #17651 | Juan Linietsky | 2018-11-16 | 1 | -5/+6 |
* | Make 2D particles work OOTB (again) | JFonS | 2018-11-13 | 1 | -0/+4 |
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | 2018-11-04 | 1 | -8/+1 |
* | Add some limits on the Editor Settings | Superwaitsum | 2018-10-24 | 1 | -0/+2 |
* | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij | 2018-10-02 | 1 | -0/+34 |
* | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde | 2018-09-27 | 1 | -2/+0 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+4 |
* | Fixed a theoretical condition where prealpha prevents lighting | Bastiaan Olij | 2018-09-08 | 1 | -1/+1 |
* | Ability for Light2D to use a proxy texture, fixes #17067 | Juan Linietsky | 2018-09-06 | 1 | -0/+1 |
* | Ported CPU particles to 2D | Juan Linietsky | 2018-08-29 | 1 | -0/+114 |
* | Added a more minimal test to avoid crash in #20677 but I dont think this is t... | Juan Linietsky | 2018-08-24 | 1 | -2/+2 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -18/+1 |
* | -Project/Editor settings now use new inspector | Juan Linietsky | 2018-07-19 | 1 | -2/+2 |
* | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | 2018-07-16 | 1 | -0/+12 |
* | Merge pull request #19707 from toger5/fix_clipping_vflip | Max Hilbrunner | 2018-07-12 | 1 | -7/+12 |
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| * | fix clipping with v_flip fixes: #2929 | toger5 | 2018-06-16 | 1 | -7/+12 |
* | | prevent redraws when an inactive Particles2D node is present | Marcin Zawiejski | 2018-06-20 | 1 | -0/+3 |
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* | Fix a corner-case bug in _copy_texscreen in the gles3 renderer | Bojidar Marinov | 2018-05-15 | 1 | -4/+4 |
* | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+19 |
* | Skeletal deform working | Juan Linietsky | 2018-05-04 | 1 | -3/+24 |
* | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -3/+62 |
* | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva | 2018-02-28 | 1 | -1/+1 |
* | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -1/+1 |
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+40 |
* | Fix a rendering bug with screen_texture | Bojidar Marinov | 2018-02-19 | 1 | -6/+4 |
* | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky | 2018-01-11 | 1 | -5/+23 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | 2017-12-26 | 1 | -1/+1 |
* | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky | 2017-12-26 | 1 | -6/+9 |
* | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 1 | -0/+2 |
* | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 |
* | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -2/+21 |
* | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -0/+5 |
* | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -3/+3 |
* | Cleanup old references to GLES2 renderer | Rémi Verschelde | 2017-11-19 | 1 | -62/+0 |
* | Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue... | andrzej.buczynski | 2017-11-17 | 1 | -0/+1 |
* | Merge pull request #10897 from themindoverall/fix_box_select | Rémi Verschelde | 2017-09-12 | 1 | -1/+20 |
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| * | Fix draw_rect when width or height < 0. Fixes #10849 | Chris Serino | 2017-09-02 | 1 | -1/+20 |
* | | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+4 |
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