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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_canvas_gles3.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
clayjohn
2024-09-17
1
-2
/
+2
*
Fix Parallax2D repeats being not relative to its transform
kleonc
2024-09-16
1
-1
/
+1
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-1
/
+0
*
Add more validation to UBO size and alignment in Compatibility renderer
clayjohn
2024-06-14
1
-0
/
+6
*
Add new Parallax2D node
markdibarry
2024-03-03
1
-1
/
+1
*
Ensure proper vertex input masks are used in 2D compatibility renderer
clayjohn
2024-02-27
1
-1
/
+1
*
Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-0
/
+1
*
Implement render info counters for the 2D renderer
clayjohn
2023-12-06
1
-3
/
+3
*
Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
/
+6
*
fix GLES3 changing 2d shadow atlas size is broken
Mounir Tohami
2023-08-16
1
-1
/
+1
*
Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-2
/
+2
*
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-28
1
-7
/
+8
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
1
-2
/
+3
*
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
1
-2
/
+2
*
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-2
/
+2
*
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-3
/
+3
*
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-6
/
+39
*
Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
1
-0
/
+2
*
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
1
-4
/
+41
*
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-39
/
+72
*
Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-2
/
+2
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-1
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+4
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
/
+1
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
/
+1
*
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-14
1
-0
/
+2
*
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
1
-0
/
+1
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-28
/
+6
*
Basic 3D rendering
clayjohn
2022-05-12
1
-6
/
+5
*
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
1
-11
/
+14
|
\
|
*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-11
/
+14
*
|
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
1
-1
/
+1
*
|
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
|
/
*
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-19
1
-3
/
+1
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-1
/
+0
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-4
/
+4
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-2
/
+5
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-1
/
+5
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-21
/
+231
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+71
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-158
/
+0
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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