| Commit message (Expand) | Author | Age | Files | Lines |
* | Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. | clayjohn | 2024-09-17 | 1 | -2/+2 |
* | Fix Parallax2D repeats being not relative to its transform | kleonc | 2024-09-16 | 1 | -1/+1 |
* | Remove unused flag and code | Stuart Carnie | 2024-06-20 | 1 | -1/+0 |
* | Add more validation to UBO size and alignment in Compatibility renderer | clayjohn | 2024-06-14 | 1 | -0/+6 |
* | Add new Parallax2D node | markdibarry | 2024-03-03 | 1 | -1/+1 |
* | Ensure proper vertex input masks are used in 2D compatibility renderer | clayjohn | 2024-02-27 | 1 | -1/+1 |
* | Add custom shader attributes to Canvas Item Shaders | Giwayume | 2024-01-23 | 1 | -0/+1 |
* | Implement render info counters for the 2D renderer | clayjohn | 2023-12-06 | 1 | -3/+3 |
* | Debug CanvasItem redraw | Juan Linietsky | 2023-08-28 | 1 | -0/+6 |
* | fix GLES3 changing 2d shadow atlas size is broken | Mounir Tohami | 2023-08-16 | 1 | -1/+1 |
* | Allow for external python scripts to call the build python headers via extern... | Bradley Clemetson | 2023-03-19 | 1 | -2/+2 |
* | Remove cap on number of items drawn in frame in 2D gl_compatibility render | clayjohn | 2023-01-28 | 1 | -7/+8 |
* | fix normal map not flipping in sprite2D | jainl28patel | 2023-01-14 | 1 | -0/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Use instanced array buffer instead of UBO for canvas item batching | clayjohn | 2022-12-15 | 1 | -2/+3 |
* | Detect and report if 2D particles use the screen SDF | clayjohn | 2022-12-07 | 1 | -2/+2 |
* | Add GPUParticles to the OpenGL3 renderer. | clayjohn | 2022-11-14 | 1 | -2/+2 |
* | Remove redundant Variant-types initializations | Markus Sauermann | 2022-11-14 | 1 | -3/+3 |
* | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | 2022-10-28 | 1 | -6/+39 |
* | Improve behaviour of clip_children by clipping | clayjohn | 2022-10-13 | 1 | -0/+2 |
* | Add 2D lights to OpenGL3 canvas renderer | clayjohn | 2022-10-12 | 1 | -4/+41 |
* | Use a giant UBO to optimize performance in 2D | clayjohn | 2022-10-06 | 1 | -39/+72 |
* | Remove usage of unitialized variables | Rafał Mikrut | 2022-10-01 | 1 | -2/+2 |
* | Add font LCD sub-pixel anti-aliasing support. | bruvzg | 2022-08-23 | 1 | -1/+2 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+4 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -1/+1 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -4/+1 |
* | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn | 2022-06-14 | 1 | -0/+2 |
* | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn | 2022-05-25 | 1 | -0/+1 |
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | 2022-05-24 | 1 | -28/+6 |
* | Basic 3D rendering | clayjohn | 2022-05-12 | 1 | -6/+5 |
* | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde | 2022-04-28 | 1 | -11/+14 |
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| * | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | 2022-04-26 | 1 | -11/+14 |
* | | Fix cppcheck const parameters | Markus Sauermann | 2022-04-28 | 1 | -1/+1 |
* | | Fix more issues found by cppcheck. | bruvzg | 2022-04-20 | 1 | -1/+1 |
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* | Initialize OpenGL before rasterizers in GLES3 | clayjohn | 2022-04-19 | 1 | -3/+1 |
* | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 1 | -1/+0 |
* | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 1 | -4/+4 |
* | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 1 | -2/+5 |
* | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 1 | -1/+5 |
* | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 1 | -21/+231 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | 2021-10-31 | 1 | -0/+71 |
* | Remove obsolete GLES3 backend | Rémi Verschelde | 2020-02-13 | 1 | -158/+0 |
* | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | 2020-02-11 | 1 | -2/+2 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | 2019-11-28 | 1 | -0/+1 |
* | Improve glBufferSubData usage where safe | clayjohn | 2019-11-11 | 1 | -0/+1 |