| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Spartan322 | 2024-10-13 | 1 | -0/+2 |
* | Rebrand Godot 4.3 to Redot | Trashguy | 2024-10-13 | 1 | -2/+2 |
* | OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our... | David Snopek | 2024-09-16 | 1 | -0/+7 |
* | Fix regression around OpenGL swapchain optimisation for OpenXR | Bastiaan Olij | 2024-07-29 | 1 | -2/+2 |
* | Disable `*glGetProcAddress()` on the web | David Snopek | 2024-06-24 | 1 | -1/+1 |
* | Merge pull request #92851 from patwork/fix-tooltips-viewport-dims | Rémi Verschelde | 2024-06-17 | 1 | -2/+1 |
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| * | Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports | patwork | 2024-06-14 | 1 | -2/+1 |
* | | Fix Adreno 3xx compatibility for devices with newer driver versions | Alexander Hartmann | 2024-06-11 | 1 | -3/+3 |
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* | Fix Steam input "crc" errors, and some other Coverity reports of uninitialize... | Rémi Verschelde | 2024-05-31 | 1 | -9/+8 |
* | Apply additional fixes to servers' threading | Pedro J. Estébanez | 2024-05-08 | 1 | -2/+5 |
* | Add reflection probe support to compatibility renderer using 2 probe approach. | Bastiaan Olij | 2024-04-09 | 1 | -0/+2 |
* | clang-tidy: Enforce `modernize-use-nullptr` | Thaddeus Crews | 2024-03-12 | 1 | -1/+1 |
* | Merge pull request #88745 from clayjohn/GLES3-system-fbo | Rémi Verschelde | 2024-02-27 | 1 | -2/+2 |
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| * | Consistently use system_fbo instead of binding 0 as it is needed for iOS devices | clayjohn | 2024-02-25 | 1 | -2/+2 |
* | | Fix Compatibility Rendering (GLES3) on old and low budget devices. | Alexander Hartmann | 2024-02-22 | 1 | -1/+16 |
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* | Implement glow/bloom on compatibility renderer | Bastiaan Olij | 2024-02-19 | 1 | -0/+4 |
* | Add `--no-header` option to clean output | Anatoli Babenia | 2024-02-15 | 1 | -1/+1 |
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin... | Dario | 2024-02-12 | 1 | -3/+0 |
* | Skip swapchain logic if there is nothing to present (Android OpenXR) | Bastiaan Olij | 2024-01-08 | 1 | -8/+6 |
* | [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN... | bruvzg | 2023-09-21 | 1 | -49/+95 |
* | [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-12 | 1 | -1/+1 |
* | UWP: Remove platform port, needs to be redone from scratch for 4.x | Rémi Verschelde | 2023-09-07 | 1 | -1/+1 |
* | Replace get_rendering_device() call to prevent crashes on OpenGL. | MJacred | 2023-06-06 | 1 | -2/+1 |
* | Merge pull request #76092 from ChibiDenDen/shader_cache_gles3 | Rémi Verschelde | 2023-05-09 | 1 | -0/+31 |
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| * | Add shader cache to gles3 | ChibiDenDen | 2023-04-15 | 1 | -0/+31 |
* | | Fix gles3 rendering on android studio emulator | ChibiDenDen | 2023-04-29 | 1 | -3/+4 |
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* | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | 2023-02-21 | 1 | -0/+4 |
* | Fix issue with clearing screen after part has been drawn | Bastiaan Olij | 2023-02-21 | 1 | -7/+9 |
* | Clear Window before blitting Viewport in gl_compatibility renderer | clayjohn | 2023-02-14 | 1 | -0/+9 |
* | Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | Hugo Locurcio | 2023-02-03 | 1 | -1/+2 |
* | Print name of Vulkan rendering method on startup | Hugo Locurcio | 2023-02-03 | 1 | -1/+1 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Implement boot image in OpenGL3 renderer | clayjohn | 2022-12-16 | 1 | -11/+17 |
* | [opengl] Don't flip render target when blitting it to screen if it wasn't ren... | David Snopek | 2022-12-04 | 1 | -2/+10 |
* | Regenerate GL loader code with GLAD 2 | Riteo | 2022-11-14 | 1 | -1/+1 |
* | Merge pull request #67032 from clayjohn/GLES3-gpu-profiling | Rémi Verschelde | 2022-10-31 | 1 | -2/+8 |
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| * | Add OpenGL timer queries to OpenGL3 backend | clayjohn | 2022-10-07 | 1 | -2/+8 |
* | | Add multiview to the opengl3 driver | David Snopek | 2022-10-21 | 1 | -4/+21 |
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* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg | 2022-10-07 | 1 | -6/+4 |
* | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | 2022-10-05 | 1 | -5/+1 |
* | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn | 2022-09-12 | 1 | -8/+0 |
* | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu... | bruvzg | 2022-09-03 | 1 | -13/+0 |
* | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | 2022-08-29 | 1 | -1/+1 |
* | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | 2022-07-21 | 1 | -1/+1 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -6/+10 |
* | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -0/+3 |
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | 2022-05-24 | 1 | -8/+2 |
* | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde | 2022-05-13 | 1 | -0/+7 |
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| * | opengl3 driver now works on windows including multi window | derammo | 2022-05-11 | 1 | -0/+7 |