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path: root/drivers/gles3/rasterizer_gles3.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-2/+2
* OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our...David Snopek2024-09-161-0/+7
* Fix regression around OpenGL swapchain optimisation for OpenXRBastiaan Olij2024-07-291-2/+2
* Disable `*glGetProcAddress()` on the webDavid Snopek2024-06-241-1/+1
* Merge pull request #92851 from patwork/fix-tooltips-viewport-dimsRémi Verschelde2024-06-171-2/+1
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| * Make query for GL_MAX_VIEWPORT_DIMS compatible with web exportspatwork2024-06-141-2/+1
* | Fix Adreno 3xx compatibility for devices with newer driver versionsAlexander Hartmann2024-06-111-3/+3
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* Fix Steam input "crc" errors, and some other Coverity reports of uninitialize...Rémi Verschelde2024-05-311-9/+8
* Apply additional fixes to servers' threadingPedro J. Estébanez2024-05-081-2/+5
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-0/+2
* clang-tidy: Enforce `modernize-use-nullptr`Thaddeus Crews2024-03-121-1/+1
* Merge pull request #88745 from clayjohn/GLES3-system-fboRémi Verschelde2024-02-271-2/+2
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| * Consistently use system_fbo instead of binding 0 as it is needed for iOS devicesclayjohn2024-02-251-2/+2
* | Fix Compatibility Rendering (GLES3) on old and low budget devices.Alexander Hartmann2024-02-221-1/+16
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* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-0/+4
* Add `--no-header` option to clean outputAnatoli Babenia2024-02-151-1/+1
* Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-3/+0
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-081-8/+6
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-49/+95
* [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-121-1/+1
* UWP: Remove platform port, needs to be redone from scratch for 4.xRémi Verschelde2023-09-071-1/+1
* Replace get_rendering_device() call to prevent crashes on OpenGL.MJacred2023-06-061-2/+1
* Merge pull request #76092 from ChibiDenDen/shader_cache_gles3Rémi Verschelde2023-05-091-0/+31
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| * Add shader cache to gles3ChibiDenDen2023-04-151-0/+31
* | Fix gles3 rendering on android studio emulatorChibiDenDen2023-04-291-3/+4
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* Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-0/+4
* Fix issue with clearing screen after part has been drawnBastiaan Olij2023-02-211-7/+9
* Clear Window before blitting Viewport in gl_compatibility rendererclayjohn2023-02-141-0/+9
* Trim "/PCIe/SSE2" from GPU names when starting the OpenGL rendererHugo Locurcio2023-02-031-1/+2
* Print name of Vulkan rendering method on startupHugo Locurcio2023-02-031-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement boot image in OpenGL3 rendererclayjohn2022-12-161-11/+17
* [opengl] Don't flip render target when blitting it to screen if it wasn't ren...David Snopek2022-12-041-2/+10
* Regenerate GL loader code with GLAD 2Riteo2022-11-141-1/+1
* Merge pull request #67032 from clayjohn/GLES3-gpu-profilingRémi Verschelde2022-10-311-2/+8
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| * Add OpenGL timer queries to OpenGL3 backendclayjohn2022-10-071-2/+8
* | Add multiview to the opengl3 driverDavid Snopek2022-10-211-4/+21
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-6/+4
* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-5/+1
* Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn2022-09-121-8/+0
* Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...bruvzg2022-09-031-13/+0
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-1/+1
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-1/+1
* Split dependency logicBastiaan Olij2022-06-281-6/+10
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+3
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-8/+2
* Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde2022-05-131-0/+7
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| * opengl3 driver now works on windows including multi windowderammo2022-05-111-0/+7