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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_gles3.cpp
Commit message (
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Author
Age
Files
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Basic 3D rendering
clayjohn
2022-05-12
1
-4
/
+0
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/
*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-25
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+21
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Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-19
1
-26
/
+37
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-8
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+13
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-2
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+2
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-9
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+9
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-25
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+31
*
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-61
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+26
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-26
/
+61
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-46
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+25
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WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
1
-1
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+1
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Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+378
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-444
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+0
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-1
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+1
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-17
/
+0
*
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
1
-2
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
1
-2
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+2
*
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-07
1
-1
/
+0
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\
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*
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
1
-1
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+0
*
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-3
/
+12
|
/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
Rémi Verschelde
2018-11-23
1
-6
/
+0
*
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-11-02
1
-1
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+0
*
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-25
1
-0
/
+1
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\
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*
Add some limits on the Editor Settings
Superwaitsum
2018-10-24
1
-0
/
+1
*
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Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-19
1
-0
/
+4
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/
*
Fix some more warnings reported by CI
Rémi Verschelde
2018-10-03
1
-0
/
+3
*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
/
+20
*
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-10-01
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
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+2
*
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-26
1
-10
/
+13
*
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-24
1
-3
/
+3
*
add 3D textures
Thomas Herzog
2018-07-30
1
-1
/
+1
*
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-29
1
-1
/
+1
*
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
1
-22
/
+1
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\
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*
Remove duplicated codes
volzhs
2018-07-25
1
-22
/
+1
*
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Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
1
-16
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+6
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/
*
Fix UWP build after #14622.
bruvzg
2018-05-18
1
-2
/
+2
*
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-08
1
-1
/
+47
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\
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*
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-04-07
1
-1
/
+47
*
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Fixes logically dead code (Coverity)
Crazy-P
2018-04-21
1
-2
/
+0
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/
*
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-13
1
-0
/
+1
*
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-03-05
1
-17
/
+19
*
Fix stretch aspect keep mode
volzhs
2018-01-10
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Some fixes to improve precision and speed on Android. Fixes precision issues ...
Juan Linietsky
2018-01-02
1
-0
/
+10
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