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path: root/drivers/gles3/rasterizer_gles3.cpp
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+4
* Fix compilation for UWPGeorge Marques2017-04-291-1/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-091-0/+56
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-135/+114
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-6/+1
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-0/+1
* Working on compile issues for iOSBastiaanOlij2017-01-161-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-051-0/+4
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| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+4
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
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* WIP particle systemJuan Linietsky2017-01-011-1/+15
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-1/+7
* can bake for omni and spotlightJuan Linietsky2016-12-221-3/+3
* Some BRDF fixesJuan Linietsky2016-12-211-2/+17
* Godot works on Windows again..reduz2016-12-211-1/+1
* Screen space reflection effectJuan Linietsky2016-11-291-3/+3
* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-2/+1
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-18/+59
* Instancing is working! (hooray)Juan Linietsky2016-11-221-0/+1
* Skeletons are working now.Juan Linietsky2016-11-211-0/+1
* working reflection probes!!Juan Linietsky2016-11-191-0/+2
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-1/+1
* -Many many fixesJuan Linietsky2016-10-291-4/+2
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-1/+8
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+10
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+3
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+266