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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_gles3.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-4
/
+4
*
Fix compilation for UWP
George Marques
2017-04-29
1
-1
/
+1
*
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
1
-0
/
+56
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-135
/
+114
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
1
-6
/
+1
*
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
1
-0
/
+1
*
Working on compile issues for iOS
BastiaanOlij
2017-01-16
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+3
*
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-05
1
-0
/
+4
|
\
|
*
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-04
1
-0
/
+4
*
|
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
|
/
*
WIP particle system
Juan Linietsky
2017-01-01
1
-1
/
+15
*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
1
-1
/
+7
*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
1
-3
/
+3
*
Some BRDF fixes
Juan Linietsky
2016-12-21
1
-2
/
+17
*
Godot works on Windows again..
reduz
2016-12-21
1
-1
/
+1
*
Screen space reflection effect
Juan Linietsky
2016-11-29
1
-3
/
+3
*
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
1
-2
/
+1
*
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-22
1
-18
/
+59
*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-0
/
+1
*
Skeletons are working now.
Juan Linietsky
2016-11-21
1
-0
/
+1
*
working reflection probes!!
Juan Linietsky
2016-11-19
1
-0
/
+2
*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-1
/
+1
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-4
/
+2
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-1
/
+8
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+10
*
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
1
-1
/
+3
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+266