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path: root/drivers/gles3/rasterizer_gles3.cpp
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* Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn2022-09-121-8/+0
* Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...bruvzg2022-09-031-13/+0
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-1/+1
* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-1/+1
* Split dependency logicBastiaan Olij2022-06-281-6/+10
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+3
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-8/+2
* Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde2022-05-131-0/+7
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| * opengl3 driver now works on windows including multi windowderammo2022-05-111-0/+7
* | Basic 3D renderingclayjohn2022-05-121-4/+0
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* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-25/+21
* Initialize OpenGL before rasterizers in GLES3clayjohn2022-04-191-26/+37
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-8/+13
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-2/+2
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-9/+9
* simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke2022-01-291-25/+31
* Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-61/+26
* Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-26/+61
* New OpenGL batching canvas rendererclayjohn2022-01-111-46/+25
* WIP New GLES3 Shader Compilerreduz2022-01-111-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli2021-11-191-1/+1
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-0/+378
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-444/+0
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-17/+0
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-2/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add an option to disable boot splash filteringHugo Locurcio2019-06-151-2/+2
* Merge pull request #27067 from shartte/remove-context-glRémi Verschelde2019-04-071-1/+0
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| * Remove ContextGL since as an abstraction it's unused.Sebastian Hartte2019-04-061-1/+0
* | Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-3/+12
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde2018-11-231-6/+0
* Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir2018-11-021-1/+0
* Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde2018-10-251-0/+1
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| * Add some limits on the Editor SettingsSuperwaitsum2018-10-241-0/+1
* | Fixing warnings generated by MSVCDualtagh Murray2018-10-191-0/+4
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* Fix some more warnings reported by CIRémi Verschelde2018-10-031-0/+3
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+20
* SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde2018-10-011-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+2
* Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam2018-08-261-10/+13
* Add print_verbose to print to stdout only in verbose modeRémi Verschelde2018-08-241-3/+3
* add 3D texturesThomas Herzog2018-07-301-1/+1
* Clear color was not correctly being set, fixes #4939Juan Linietsky2018-07-291-1/+1
* Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde2018-07-251-22/+1
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| * Remove duplicated codesvolzhs2018-07-251-22/+1
* | Rasterizers are now in sync with engineGustav Lund2018-06-051-16/+6
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