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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_scene_gles3.cpp
Commit message (
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Author
Age
Files
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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Fix for GLES3 radiance cubemap update
patwork
2024-09-17
1
-1
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+1
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Sky: No more auto-selecting REALTIME mode if radiance is not 256
Alexis Breust
2024-09-17
1
-1
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+1
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Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-09-16
1
-2
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+10
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Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
Rémi Verschelde
2024-07-20
1
-1
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+1
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fix depth_prepass_alpha not work in compatibility mode
GuoShuangyi
2024-07-04
1
-1
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+1
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Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
clayjohn
2024-07-08
1
-1
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+3
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Fix incorrect enabling of post process in OpenGL
Bastiaan Olij
2024-06-24
1
-2
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+1
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Merge pull request #93107 from clayjohn/GLES-sky-ambient
Rémi Verschelde
2024-06-14
1
-2
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+8
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Ensure sky reflection is updated when ambient mode is set to background
clayjohn
2024-06-12
1
-2
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+8
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Ensure post processing happens when adjustments are enabled in the Compatibil...
clayjohn
2024-06-11
1
-2
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+3
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Fix depth clear value for uv2 baking in compatibility renderer
wojtekpil
2024-06-07
1
-1
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+1
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Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
1
-20
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+22
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Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
1
-4
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+6
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Ensure that environment is available before checking for BCS
clayjohn
2024-05-02
1
-19
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+24
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-0
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+5
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
1
-5
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+37
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Fixed unshaded mode lightmaps
Oxi
2024-04-17
1
-25
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+33
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-176
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+143
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-17
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+26
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clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
1
-4
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+4
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
Hugo Locurcio
2024-03-07
1
-3
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+3
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Merge pull request #88873 from clayjohn/GLES3-compositor-free
Rémi Verschelde
2024-02-27
1
-0
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+4
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Add compositor_free branch in Compatibility scene renderer free function
clayjohn
2024-02-26
1
-0
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+4
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Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
clayjohn
2024-02-25
1
-6
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+6
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Merge pull request #87360 from BastiaanOlij/gles_glow
Rémi Verschelde
2024-02-20
1
-121
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+188
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-121
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+188
*
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
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+1
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Add optional depth fog
Eidolon
2024-02-17
1
-0
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+8
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-4
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+8
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-69
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+421
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Merge pull request #86677 from daustria/debug-modes-opengl
Yuri Sizov
2024-01-24
1
-4
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+48
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implement overdraw, lighting, and unshaded debug draw modes for opengl
Dominic Austria
2024-01-08
1
-4
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+48
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
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+3
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+3
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Fix radiance for sky in GLES stereo rendering
Bastiaan Olij
2023-12-12
1
-3
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+11
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Merge pull request #85621 from daustria/opengl-compatibility-wireframe
Yuri Sizov
2023-12-08
1
-6
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+28
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Add wireframe for compatibility mode
Dominic
2023-12-02
1
-6
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+28
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Merge pull request #85120 from dsnopek/gl-lightmap
Yuri Sizov
2023-12-08
1
-14
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+113
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-14
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+113
*
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Merge pull request #83976 from BastiaanOlij/gles3_msaa_scaler
Rémi Verschelde
2023-12-07
1
-28
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+150
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Add 3D MSAA and scaling support to GLES3
Bastiaan Olij
2023-12-05
1
-28
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+150
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Merge pull request #82804 from BlueCube3310/compat_correct_normals
Rémi Verschelde
2023-12-04
1
-0
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+2
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Automatically ensure correct normals in Compatibility renderer
BlueCube3310
2023-10-22
1
-0
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+2
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Merge pull request #84252 from clayjohn/ensure_tangents
Rémi Verschelde
2023-11-02
1
-0
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+5
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Enhance checks and user experience around tangents.
clayjohn
2023-11-01
1
-0
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+5
*
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Fix WebXR on desktop emulator by reseting active texture unit
David Snopek
2023-10-31
1
-0
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+2
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Fix reading shadow filter quality from project settings in compatibility
Adam Chyb
2023-10-26
1
-0
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+3
*
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Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
1
-7
/
+7
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