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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix for GLES3 radiance cubemap updatepatwork2024-09-171-1/+1
* Sky: No more auto-selecting REALTIME mode if radiance is not 256Alexis Breust2024-09-171-1/+1
* Add fixed fog to the sky in the Compatibility rendererclayjohn2024-09-161-2/+10
* Merge pull request #93931 from /fix-compatibility-depth_prepass_alphaRémi Verschelde2024-07-201-1/+1
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| * fix depth_prepass_alpha not work in compatibility modeGuoShuangyi2024-07-041-1/+1
* | Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.clayjohn2024-07-081-1/+3
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* Fix incorrect enabling of post process in OpenGLBastiaan Olij2024-06-241-2/+1
* Merge pull request #93107 from clayjohn/GLES-sky-ambientRémi Verschelde2024-06-141-2/+8
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| * Ensure sky reflection is updated when ambient mode is set to backgroundclayjohn2024-06-121-2/+8
* | Ensure post processing happens when adjustments are enabled in the Compatibil...clayjohn2024-06-111-2/+3
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* Fix depth clear value for uv2 baking in compatibility rendererwojtekpil2024-06-071-1/+1
* Fix LOD selection in compatibility backend and clean up LOD codeclayjohn2024-05-231-20/+22
* Skip rendering sky if viewport is set to transparent backgroundBastiaan Olij2024-05-131-4/+6
* Ensure that environment is available before checking for BCSclayjohn2024-05-021-19/+24
* Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-011-0/+5
* Add adjustments and color correction to Compatibility rendererclayjohn2024-04-251-5/+37
* Fixed unshaded mode lightmapsOxi2024-04-171-25/+33
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-176/+143
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-17/+26
* clang-tidy: Enforce `modernize-use-nullptr`Thaddeus Crews2024-03-121-4/+4
* Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decalsHugo Locurcio2024-03-071-3/+3
* Merge pull request #88873 from clayjohn/GLES3-compositor-freeRémi Verschelde2024-02-271-0/+4
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| * Add compositor_free branch in Compatibility scene renderer free functionclayjohn2024-02-261-0/+4
* | Consistently use system_fbo instead of binding 0 as it is needed for iOS devicesclayjohn2024-02-251-6/+6
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* Merge pull request #87360 from BastiaanOlij/gles_glowRémi Verschelde2024-02-201-121/+188
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| * Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-121/+188
* | Implement hooks into rendererBastiaan Olij2024-02-181-1/+1
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* Add optional depth fogEidolon2024-02-171-0/+8
* Fix shadows for billboarded Sprite3D'sErik Johnson2024-02-131-4/+8
* Add GLES3 infrastructure for lightmap baking in the compatibility backendclayjohn2024-01-241-69/+421
* Merge pull request #86677 from daustria/debug-modes-openglYuri Sizov2024-01-241-4/+48
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| * implement overdraw, lighting, and unshaded debug draw modes for openglDominic Austria2024-01-081-4/+48
* | Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-1/+3
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| * Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+3
* | Fix radiance for sky in GLES stereo renderingBastiaan Olij2023-12-121-3/+11
* | Merge pull request #85621 from daustria/opengl-compatibility-wireframeYuri Sizov2023-12-081-6/+28
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| * | Add wireframe for compatibility modeDominic2023-12-021-6/+28
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* | Merge pull request #85120 from dsnopek/gl-lightmapYuri Sizov2023-12-081-14/+113
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| * | OpenGL: Implement rendering of lightmapsDavid Snopek2023-12-041-14/+113
* | | Merge pull request #83976 from BastiaanOlij/gles3_msaa_scalerRémi Verschelde2023-12-071-28/+150
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| * | Add 3D MSAA and scaling support to GLES3Bastiaan Olij2023-12-051-28/+150
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* | Merge pull request #82804 from BlueCube3310/compat_correct_normalsRémi Verschelde2023-12-041-0/+2
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| * Automatically ensure correct normals in Compatibility rendererBlueCube33102023-10-221-0/+2
* | Merge pull request #84252 from clayjohn/ensure_tangentsRémi Verschelde2023-11-021-0/+5
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| * | Enhance checks and user experience around tangents.clayjohn2023-11-011-0/+5
* | | Fix WebXR on desktop emulator by reseting active texture unitDavid Snopek2023-10-311-0/+2
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* | Fix reading shadow filter quality from project settings in compatibilityAdam Chyb2023-10-261-0/+3
* | Pass viewport size to shadow pass instead of using vector2i(1,1)jsjtxietian2023-10-261-7/+7