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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
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* Enable warnings=extra on clang and GCC testers.marxin2019-04-021-29/+29
* Fixed handling of depth texture so it's resolved and bound when neededDaniel Rakos2019-03-261-22/+63
* Undo #25557 (was not right anyway), fixes #26258Juan Linietsky2019-03-111-7/+2
* Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky2019-03-031-1/+1
* Properly redraw if something animated is visibleJuan Linietsky2019-03-031-4/+3
* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-7/+14
* Fix #26100 by casting to integer.marxin2019-02-261-1/+1
* Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky2019-02-221-1/+1
* Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky2019-02-211-4/+18
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-13/+13
* Remove all references to stencil, fixes problems on iOS.Juan Linietsky2019-02-131-9/+12
* Allow usage of depth texture when contact shadows are disabledKaadmY2019-02-011-1/+6
* Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky2019-01-251-1/+1
* Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij2019-01-261-1/+1
* Ensure contact shadows are only used when lights use them.Juan Linietsky2019-01-251-1/+11
* Fix GLES3 error 502 on iOSBastiaan Olij2019-01-261-1/+1
* Revert "Fix errors on iOS"Juan Linietsky2019-01-241-2/+2
* Fix errors on iOSBastiaan Olij2019-01-231-2/+2
* Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-221-0/+1
* Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin2019-01-191-13/+3
* Fix excluding GCC pragmas from ClangRémi Verschelde2019-01-191-2/+2
* Only define GCC pragmas for GCCRémi Verschelde2019-01-191-1/+5
* Work around a GCC optimizer bug at -O3Hein-Pieter van Braam2019-01-181-0/+6
* Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde2019-01-041-0/+7
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| * Fix wrong default target for sampler2DArrayShinryuuji2018-12-231-0/+7
* | Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
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* Adding option to re-orient our skyBastiaan Olij2018-12-151-3/+20
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+3
* Clean up code to make intention clear, fixes #20361Juan Linietsky2018-11-211-4/+1
* Don't post process on tiny render targets, fixes #19628Juan Linietsky2018-11-191-2/+2
* Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky2018-11-191-1/+3
* Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky2018-11-161-0/+4
* Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky2018-11-161-1/+0
* Proxies were being mishandled, leading to the now fixed #17651Juan Linietsky2018-11-161-1/+2
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+4
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| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+4
* | Use BufferSubData instead of MapBufferRange in HTML5 platformLeon Krause2018-10-291-1/+20
* | Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde2018-10-251-4/+2
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| * Add some limits on the Editor SettingsSuperwaitsum2018-10-241-4/+2
* | Fixing warnings generated by MSVCDualtagh Murray2018-10-191-7/+4
* | Baker fixesJuan Linietsky2018-10-071-3/+3
* | Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde2018-10-041-1/+1
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* Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde2018-10-021-2/+2
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| * fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe2018-08-271-2/+2
* | Fix warnings about uninitialized vars [-Wsometimes-uninitialized]Rémi Verschelde2018-10-011-1/+1
* | Fix various Clang 7 warnings about unused stuffRémi Verschelde2018-10-011-20/+0
* | Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-1/+6
* | Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-5/+4
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-18/+18
* | Removed unused function RasterizerSceneGLES3::_copy_to_front_bufferWilson E. Alvarez2018-09-121-34/+0