| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 | EnlightenedOne | 2024-11-02 | 1 | -0/+1 |
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+5 |
* | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 1 | -0/+3 |
* | Add more validation to UBO size and alignment in Compatibility renderer | clayjohn | 2024-06-14 | 1 | -0/+2 |
* | Fix LOD selection in compatibility backend and clean up LOD code | clayjohn | 2024-05-23 | 1 | -1/+1 |
* | Stereo rendering: Fix omni lights | Bastiaan Olij | 2024-05-22 | 1 | -2/+9 |
* | Add adjustments and color correction to Compatibility renderer | clayjohn | 2024-04-25 | 1 | -0/+5 |
* | Add reflection probe support to compatibility renderer using 2 probe approach. | Bastiaan Olij | 2024-04-09 | 1 | -6/+6 |
* | Enforce template syntax `typename` over `class` | Thaddeus Crews | 2024-03-07 | 1 | -1/+1 |
* | Merge pull request #87360 from BastiaanOlij/gles_glow | Rémi Verschelde | 2024-02-20 | 1 | -7/+83 |
|\ |
|
| * | Implement glow/bloom on compatibility renderer | Bastiaan Olij | 2024-02-19 | 1 | -7/+83 |
* | | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -1/+1 |
|/ |
|
* | Add optional depth fog | Eidolon | 2024-02-17 | 1 | -1/+7 |
* | Fix shadows for billboarded Sprite3D's | Erik Johnson | 2024-02-13 | 1 | -1/+6 |
* | Add GLES3 infrastructure for lightmap baking in the compatibility backend | clayjohn | 2024-01-24 | 1 | -2/+10 |
* | implement overdraw, lighting, and unshaded debug draw modes for opengl | Dominic Austria | 2024-01-08 | 1 | -0/+5 |
* | Use best fit normals for storing screen space normals | clayjohn | 2023-12-21 | 1 | -0/+1 |
* | Merge pull request #85120 from dsnopek/gl-lightmap | Yuri Sizov | 2023-12-08 | 1 | -1/+13 |
|\ |
|
| * | OpenGL: Implement rendering of lightmaps | David Snopek | 2023-12-04 | 1 | -1/+13 |
* | | Add 3D MSAA and scaling support to GLES3 | Bastiaan Olij | 2023-12-05 | 1 | -1/+2 |
|/ |
|
* | Pass viewport size to shadow pass instead of using vector2i(1,1) | jsjtxietian | 2023-10-26 | 1 | -2/+2 |
* | Implement 3D shadows in the GL Compatibility renderer | clayjohn | 2023-09-28 | 1 | -13/+66 |
* | Add RENDERING_INFO parameters to GL Compatibility renderer | clayjohn | 2023-06-16 | 1 | -0/+1 |
* | Allow for external python scripts to call the build python headers via extern... | Bradley Clemetson | 2023-03-19 | 1 | -2/+2 |
* | Fix sky rendering with multiview in OpenGL | David Snopek | 2023-01-31 | 1 | -1/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -2/+0 |
* | Clean up specialization constants in OpenGL scene renderer | clayjohn | 2022-12-05 | 1 | -2/+2 |
* | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | 2022-12-03 | 1 | -0/+5 |
* | Add GPUParticles to the OpenGL3 renderer. | clayjohn | 2022-11-14 | 1 | -10/+0 |
* | Remove redundant Variant-types initializations | Markus Sauermann | 2022-11-14 | 1 | -6/+6 |
* | Add multiview to the opengl3 driver | David Snopek | 2022-10-21 | 1 | -0/+12 |
* | Use radial distance for making LOD decisions. | TechnoPorg | 2022-10-12 | 1 | -1/+0 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -74/+3 |
* | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde | 2022-09-20 | 1 | -2/+2 |
|\ |
|
| * | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -2/+2 |
* | | Fix error spam in the renderer when using GPUParticles3D | JFonS | 2022-09-16 | 1 | -6/+7 |
|/ |
|
* | Fix various uninitialized member pointers | Rémi Verschelde | 2022-09-06 | 1 | -1/+1 |
* | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | 2022-09-02 | 1 | -1/+1 |
|\ |
|
| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -1/+1 |
* | | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -51/+10 |
* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -14/+22 |
|/ |
|
* | Add a shadow opacity property to Light3D | Hugo Locurcio | 2022-08-07 | 1 | -1/+1 |
* | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde | 2022-07-29 | 1 | -113/+5 |
|\ |
|
| * | Restructure environment in render implementation | Bastiaan Olij | 2022-07-29 | 1 | -113/+5 |
* | | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | 2022-07-28 | 1 | -1/+1 |
|/ |
|
* | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij | 2022-07-27 | 1 | -76/+23 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+3 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -8/+8 |
* | Move screen space effects into a separate class | Bastiaan Olij | 2022-07-19 | 1 | -1/+0 |