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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
rasterizer_storage_gles3.cpp
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Author
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Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-20
1
-17
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+134
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Fix issues with environment mapping
clayjohn
2019-11-19
1
-17
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+134
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Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-19
1
-1
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+1
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Improve glBufferSubData usage where safe
clayjohn
2019-11-11
1
-1
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+1
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
1
-1
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+1
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Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
1
-2
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+5
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Fix some crashes and using null pointers
Rafał Mikrut
2019-10-28
1
-2
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+5
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WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-25
1
-28
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+39
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Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
1
-2
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+3
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Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-23
1
-14
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+0
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Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-14
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+0
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fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-09-06
1
-1
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+3
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Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-25
1
-1
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+1
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-2
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+1
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Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-07
1
-2
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+2
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update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-28
1
-1
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+1
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Changed some code showed in LGTM and Coverage
qarmin
2019-07-20
1
-6
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+3
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Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
szamq
2019-07-10
1
-2
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+6
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Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-08
1
-8
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+8
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Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-8
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+8
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Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-4
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+4
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Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
1
-1
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+0
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fix some crashes
Furkan Türkal
2019-07-01
1
-1
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+0
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Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-27
1
-1
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+1
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Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
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+1
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Merge pull request #29974 from clayjohn/particles_restart
Rémi Verschelde
2019-06-24
1
-5
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+1
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properly set emitting when particles restart
clayjohn
2019-06-21
1
-5
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+1
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Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
1
-9
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+2
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Fix always true/false values
qarmin
2019-06-20
1
-9
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+2
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Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
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+9
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Fix invalid crash in mesh_add_surface
qarmin
2019-06-09
1
-3
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+3
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Merge pull request #24943 from aqnuep/issue-18201
Rémi Verschelde
2019-06-01
1
-15
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+17
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Mute errors on surface->index_array_len == 0 in the GLES3 renderer
Daniel Rakos
2019-01-13
1
-15
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+17
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fix radiance map settings
clayjohn
2019-05-25
1
-1
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+1
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Implement ability to render viewports directly to screen
clayjohn
2019-05-13
1
-0
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+4
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Fix texture resource reload bug
Daniel Rakos
2019-05-08
1
-4
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+1
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Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
1
-0
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+17
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Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
1
-0
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+17
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Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-7
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+14
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Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-07
1
-1
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+111
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-1
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+111
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GLES3: Fix regression in particles buffer initialization
Rémi Verschelde
2019-04-06
1
-1
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+1
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Add Open Asset Import Library to Godot.
K. S. Ernest (iFire) Lee
2019-04-05
1
-1
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+1
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Enable warnings=extra on clang and GCC testers.
marxin
2019-04-02
1
-28
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+28
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Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-26
1
-3
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+3
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Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
Juan Linietsky
2019-03-07
1
-1
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+5
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Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-03-04
1
-0
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+2
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Fixed TextureArray and Texture3D issues
Daniel Rakos
2019-03-03
1
-6
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+13
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-0
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+14
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Clean up blend shape support in GLES2 and GLES3.
Juan Linietsky
2019-03-01
1
-0
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+1
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