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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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* Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde2019-11-201-17/+134
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| * Fix issues with environment mappingclayjohn2019-11-191-17/+134
* | Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde2019-11-191-1/+1
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| * Improve glBufferSubData usage where safeclayjohn2019-11-111-1/+1
* | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-111-1/+1
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* Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde2019-10-281-2/+5
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| * Fix some crashes and using null pointersRafał Mikrut2019-10-281-2/+5
* | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde2019-10-251-28/+39
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* Removed unnecessary shader error log messagesYuri Roubinsky2019-10-021-2/+3
* Merge pull request #32275 from godotengine/skin_supportRémi Verschelde2019-09-231-14/+0
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| * Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-14/+0
* | fix gles3 shader uniform vec3 error, close #30930RaphaelHunter2019-09-061-1/+3
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* Fix hint range step for integer in shadersYuri Roubinski2019-08-251-1/+1
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-2/+1
* Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin2019-08-071-2/+2
* update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter2019-07-281-1/+1
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-6/+3
* Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAYszamq2019-07-101-2/+6
* Merge pull request #30407 from qarmin/small_fixessRémi Verschelde2019-07-081-8/+8
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| * Fixes minor issues found by static analyzerqarmin2019-07-071-8/+8
* | Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-4/+4
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* Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde2019-07-011-1/+0
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| * fix some crashesFurkan Türkal2019-07-011-1/+0
* | Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde2019-06-271-1/+1
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| * | Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
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* | Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde2019-06-241-5/+1
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| * properly set emitting when particles restartclayjohn2019-06-211-5/+1
* | Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde2019-06-201-9/+2
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| * Fix always true/false valuesqarmin2019-06-201-9/+2
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+9
* | Fix invalid crash in mesh_add_surfaceqarmin2019-06-091-3/+3
* | Merge pull request #24943 from aqnuep/issue-18201Rémi Verschelde2019-06-011-15/+17
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| * Mute errors on surface->index_array_len == 0 in the GLES3 rendererDaniel Rakos2019-01-131-15/+17
* | fix radiance map settingsclayjohn2019-05-251-1/+1
* | Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+4
* | Fix texture resource reload bugDaniel Rakos2019-05-081-4/+1
* | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+17
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| * | Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+17
* | | Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-7/+14
* | | Merge pull request #27527 from BastiaanOlij/render_ext_targetRémi Verschelde2019-04-071-1/+111
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| * | | Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-1/+111
* | | | GLES3: Fix regression in particles buffer initializationRémi Verschelde2019-04-061-1/+1
* | | | Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee2019-04-051-1/+1
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* | | Enable warnings=extra on clang and GCC testers.marxin2019-04-021-28/+28
* | | Fixed handling of depth texture so it's resolved and bound when neededDaniel Rakos2019-03-261-3/+3
* | | Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733Juan Linietsky2019-03-071-1/+5
* | | Fix and restore text, material and mesh previewers.Juan Linietsky2019-03-041-0/+2
* | | Fixed TextureArray and Texture3D issuesDaniel Rakos2019-03-031-6/+13
* | | Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+14
* | | Clean up blend shape support in GLES2 and GLES3.Juan Linietsky2019-03-011-0/+1