| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Spartan322 | 2024-10-13 | 1 | -0/+2 |
* | Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports | patwork | 2024-06-14 | 1 | -1/+1 |
* | Add shader_cache_dir_valid check to _save_to_cache | jsjtxietian | 2024-01-12 | 1 | -1/+3 |
* | [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN... | bruvzg | 2023-09-21 | 1 | -7/+1 |
* | [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-12 | 1 | -3/+3 |
* | Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing | Adam Scott | 2023-08-25 | 1 | -1/+1 |
* | fix gles texture uniform array binding | Dani Frank | 2023-05-26 | 1 | -2/+8 |
* | Add shader cache to gles3 | ChibiDenDen | 2023-04-15 | 1 | -1/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Add GPUParticles to the OpenGL3 renderer. | clayjohn | 2022-11-14 | 1 | -5/+13 |
* | Style: Misc docs and comment style and language fixes | Rémi Verschelde | 2022-11-02 | 1 | -3/+3 |
* | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | 2022-10-28 | 1 | -2/+4 |
* | Add multiview to the opengl3 driver | David Snopek | 2022-10-21 | 1 | -1/+1 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -4/+5 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -1/+1 |
* | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | 2022-05-24 | 1 | -0/+1 |
* | Add basic lighting to GLES3 renderer. | clayjohn | 2022-05-16 | 1 | -1/+4 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -4/+4 |
* | Basic 3D rendering | clayjohn | 2022-05-12 | 1 | -0/+1 |
* | SceneShader compiling | clayjohn | 2022-05-11 | 1 | -3/+4 |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | 2022-05-02 | 1 | -1/+1 |
* | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | 2022-04-26 | 1 | -1/+1 |
* | Remove mistakenly added author info | clayjohn | 2022-01-12 | 1 | -3/+0 |
* | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 1 | -3/+15 |
* | WIP New GLES3 Shader Compiler | reduz | 2022-01-11 | 1 | -178/+138 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | 2021-10-31 | 1 | -0/+277 |
* | Remove obsolete GLES3 backend | Rémi Verschelde | 2020-02-13 | 1 | -392/+0 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -4/+0 |
* | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | 2019-04-09 | 1 | -1/+3 |
* | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | 2019-01-25 | 1 | -0/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Fix more "may be used initialized" warnings from GCC 7 | Rémi Verschelde | 2018-10-04 | 1 | -5/+7 |
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -0/+1 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -5/+5 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -4/+4 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -164/+153 |
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -2/+2 |
* | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
* | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -1/+9 |
* | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -0/+6 |
* | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -0/+1 |
* | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -10/+17 |