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path: root/drivers/gles3/shaders/SCsub
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* Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-301-0/+1
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-1/+0
* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-1/+10
* Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn2022-11-291-0/+1
* Add GPUParticles to the OpenGL3 renderer.clayjohn2022-11-141-0/+2
* Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-0/+2
* SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde2022-07-021-1/+1
* Add basic lighting to GLES3 renderer.clayjohn2022-05-161-3/+10
* SceneShader compilingclayjohn2022-05-111-0/+1
* Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-0/+3
* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-0/+1
* New OpenGL batching canvas rendererclayjohn2022-01-111-11/+1
* WIP New GLES3 Shader Compilerreduz2022-01-111-8/+11
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-0/+14
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-23/+0
* Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+1
* Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-1/+1
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-19/+19
* begin work on new particle systemreduz2016-12-301-0/+1
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-0/+2
* Support for SSAOJuan Linietsky2016-12-041-0/+3
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+2
* Screen space reflection effectJuan Linietsky2016-11-291-0/+3
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-0/+1
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+1
* More scene work, can display a skyboxJuan Linietsky2016-10-211-0/+1
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+7