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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
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gles3
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shaders
/
canvas.glsl
Commit message (
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)
Author
Age
Files
Lines
*
Reduce shader permutations in the compatibility backend
clayjohn
2024-11-15
1
-6
/
+5
*
Clamp UV-coordinates to centers of outermost texels when configured to do so
Patrick Owen
2024-09-29
1
-1
/
+2
*
Calculate pixel snap in canvas space instead of world space
clayjohn
2024-09-20
1
-2
/
+2
*
Remove unused flag and code
Stuart Carnie
2024-06-20
1
-7
/
+0
*
Fix ubo tag placement in canvas.glsl gles3 fragment shader
Yuri Rubinsky
2024-06-19
1
-2
/
+4
*
Exit light calculation early when pixel outside of light bounding rectangle
clayjohn
2024-04-19
1
-4
/
+6
*
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...
joined72
2024-04-02
1
-5
/
+11
*
Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
1
-12
/
+31
*
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
1
-11
/
+34
|
\
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*
Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-11
/
+34
*
|
Significantly improve the speed of shader compilation in compatibility backend
clayjohn
2024-01-24
1
-1
/
+1
*
|
Fix 2D normals for transposed texture
kleonc
2024-01-15
1
-0
/
+3
|
/
*
Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-1
/
+5
*
Fix "Light Only" mode of `CanvasItemMaterial`
Danil Alexeev
2023-05-13
1
-1
/
+11
*
Clamp normal when calculating 2D lighting to avoid artifacts
clayjohn
2023-04-18
1
-1
/
+1
*
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-04
1
-1
/
+1
|
\
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*
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
1
-1
/
+1
*
|
Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-03
1
-3
/
+7
|
/
*
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-1
/
+1
*
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-17
1
-2
/
+2
*
fix normal map not flipping in sprite2D
jainl28patel
2023-01-14
1
-0
/
+6
*
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
1
-59
/
+160
*
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
1
-2
/
+0
*
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-04
1
-7
/
+5
*
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-29
1
-9
/
+0
*
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-18
1
-42
/
+0
*
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-1
/
+148
*
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-14
1
-0
/
+2
*
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
1
-2
/
+168
*
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-9
/
+8
*
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-10-03
1
-0
/
+4
*
Fix rendering when using WebGL2.
clayjohn
2022-09-06
1
-284
/
+3
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-1
/
+7
*
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-14
1
-5
/
+5
*
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-25
1
-75
/
+22
*
Basic 3D rendering
clayjohn
2022-05-12
1
-5
/
+5
*
SkyShaders working
clayjohn
2022-05-11
1
-9
/
+9
*
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
1
-1
/
+1
|
\
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*
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-1
/
+1
*
|
Implement Label3D node.
bruvzg
2022-04-22
1
-4
/
+0
|
/
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-3
/
+3
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-138
/
+135
*
WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-482
/
+573
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+665
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-726
/
+0
*
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-03
1
-1
/
+1
|
\
|
*
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-23
1
-1
/
+1
*
|
Fix wrong return type
Tritium Oxide
2020-01-01
1
-1
/
+1
*
|
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-01-01
1
-10
/
+13
|
/
*
Add a default POINT_SIZE
clayjohn
2019-12-10
1
-0
/
+2
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