Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reduce shader permutations in the compatibility backend | clayjohn | 2024-11-15 | 1 | -4/+2 |
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* | Style: Apply new `clang-format` changes | Thaddeus Crews | 2024-09-20 | 1 | -2/+0 |
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* | Add fixed fog to the sky in the Compatibility renderer | clayjohn | 2024-08-17 | 1 | -2/+35 |
| | | | | And apply luminance multiplier after fog in RD renderer | ||||
* | Stereo rendering: Fix omni lights | Bastiaan Olij | 2024-05-22 | 1 | -1/+1 |
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* | Add adjustments and color correction to Compatibility renderer | clayjohn | 2024-04-25 | 1 | -8/+0 |
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* | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 1 | -2/+4 |
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* | Implement glow/bloom on compatibility renderer | Bastiaan Olij | 2024-02-19 | 1 | -3/+7 |
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* | replace sampler arrays with constant sampler elements | ChibiDenDen | 2023-06-22 | 1 | -6/+6 |
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* | Fix the grainy sky while using debanding | mightygoat | 2023-04-15 | 1 | -1/+1 |
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* | Fix wobbly sky in stereoscopic OpenGL | Bastiaan Olij | 2023-02-21 | 1 | -6/+4 |
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* | Fix sky rendering with multiview in OpenGL | David Snopek | 2023-01-31 | 1 | -0/+38 |
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* | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | 2022-09-13 | 1 | -0/+13 |
| | | | | | | everything else. This ensures that the debanding does not scale with exposure or any other effect. | ||||
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+3 |
| | | | | | | This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | ||||
* | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -2/+2 |
| | | | | | The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | ||||
* | Add basic lighting to GLES3 renderer. | clayjohn | 2022-05-16 | 1 | -17/+18 |
| | | | | This includes all three light types and IBL, but does not include shadows or any form of GI | ||||
* | Basic 3D rendering | clayjohn | 2022-05-12 | 1 | -32/+9 |
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* | SkyShaders working | clayjohn | 2022-05-11 | 1 | -24/+35 |
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* | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn | 2022-04-26 | 1 | -0/+179 |