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path: root/drivers/gles3/shaders/sky.glsl
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* Reduce shader permutations in the compatibility backendclayjohn2024-11-151-4/+2
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-2/+0
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* Add fixed fog to the sky in the Compatibility rendererclayjohn2024-08-171-2/+35
| | | | And apply luminance multiplier after fog in RD renderer
* Stereo rendering: Fix omni lightsBastiaan Olij2024-05-221-1/+1
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* Add adjustments and color correction to Compatibility rendererclayjohn2024-04-251-8/+0
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* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-2/+4
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* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-3/+7
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* replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-6/+6
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* Fix the grainy sky while using debandingmightygoat2023-04-151-1/+1
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* Fix wobbly sky in stereoscopic OpenGLBastiaan Olij2023-02-211-6/+4
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* Fix sky rendering with multiview in OpenGLDavid Snopek2023-01-311-0/+38
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* Move debanding into internal sky shader code so that it is applied after ↵clayjohn2022-09-131-0/+13
| | | | | | everything else. This ensures that the debanding does not scale with exposure or any other effect.
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+3
| | | | | | This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-2/+2
| | | | | The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
* Add basic lighting to GLES3 renderer.clayjohn2022-05-161-17/+18
| | | | This includes all three light types and IBL, but does not include shadows or any form of GI
* Basic 3D renderingclayjohn2022-05-121-32/+9
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* SkyShaders workingclayjohn2022-05-111-24/+35
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* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-0/+179