| Commit message (Expand) | Author | Age | Files | Lines |
* | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | 2018-08-27 | 1 | -8/+8 |
* | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | 2018-08-24 | 1 | -88/+70 |
* | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | 2017-10-04 | 1 | -13/+12 |
* | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | 2017-09-07 | 1 | -2/+11 |
* | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky | 2017-09-06 | 1 | -56/+57 |
* | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 2017-08-21 | 1 | -67/+78 |
* | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 1 | -2/+2 |
* | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -2/+2 |
* | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+172 |