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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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drivers
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gles3
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shaders
Commit message (
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Author
Age
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-2
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+0
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
1
-9
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+9
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Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
Marius Hanl
2024-09-01
1
-10
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+8
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+2
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Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
1
-10
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+4
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Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
1
-10
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+4
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
1
-0
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+78
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+78
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Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Rémi Verschelde
2024-08-20
1
-0
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+10
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Add model_normal_matrix for fragment shader
jsjtxietian
2024-08-20
1
-0
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+10
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Merge pull request #95662 from clayjohn/GLES3-sky-fog
Rémi Verschelde
2024-08-19
1
-2
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+35
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Add fixed fog to the sky in the Compatibility renderer
clayjohn
2024-08-17
1
-2
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+35
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Merge pull request #92213 from clayjohn/ambient-disabled
Rémi Verschelde
2024-08-19
1
-9
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+8
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Disable all sources of ambient light when `ambient_light_disabled` render mod...
clayjohn
2024-05-21
1
-9
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+8
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Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
Rémi Verschelde
2024-08-16
1
-1
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+1
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Fix undefined `alpha_scissor` in standard shader
jsjtxietian
2024-08-15
1
-1
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+1
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Increase precision of skeleton transforms in the skeleton shader in the Compa...
clayjohn
2024-08-12
1
-1
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+1
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Merge pull request #94564 from rothej/fix-94183
Rémi Verschelde
2024-07-23
1
-10
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+2
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Fix FOG shader issue in Compatibility mode
Joshua Rothe
2024-07-23
1
-10
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+2
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GLES3: Fix directional shadow on Metal ANGLE
cosformula
2024-07-23
1
-17
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+19
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Remove unused flag and code
Stuart Carnie
2024-06-20
2
-8
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+0
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Fix ubo tag placement in canvas.glsl gles3 fragment shader
Yuri Rubinsky
2024-06-19
1
-2
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+4
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Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
Rémi Verschelde
2024-06-14
1
-0
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+3
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Fix albedo value wraparound in Compatibility render mode
sunfl0w
2024-06-13
1
-0
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+3
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Fixed collided 3D GPU particles sometimes jittering
Rudolph Bester
2024-05-28
1
-6
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+8
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Stereo rendering: Fix omni lights
Bastiaan Olij
2024-05-22
1
-1
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+1
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Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-1
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+1
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fix typo in e41064388e67cc9bec320ee467757089b150bf20 breaking gles3
semensanyok
2024-05-02
1
-2
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+2
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-6
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+6
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-1
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+7
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Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
1
-9
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+2
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Merge pull request #91176 from clayjohn/GL-adjustments
Rémi Verschelde
2024-04-26
5
-406
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+60
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
5
-406
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+60
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Merge pull request #90920 from clayjohn/2D-light-cull
Rémi Verschelde
2024-04-26
1
-4
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+6
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Exit light calculation early when pixel outside of light bounding rectangle
clayjohn
2024-04-19
1
-4
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+6
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+14
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
3
-4
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+155
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Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Rémi Verschelde
2024-04-04
5
-63
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+80
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Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...
joined72
2024-04-02
5
-63
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+80
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-6
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+8
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Merge pull request #89094 from permelin/fix-particle-userdata-gles3
Rémi Verschelde
2024-03-08
1
-6
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+24
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Fix USERDATA built-ins for GLES3 particle shaders
Per Melin
2024-03-02
1
-6
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+24
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Fix rendering issue with depth in WebXR
David Snopek
2024-03-04
1
-3
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+1
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
2
-13
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+35
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Fix OpenGL on Android after adding optional depth fog
David Snopek
2024-02-21
1
-1
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+1
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Change glow calculation back to max(r,g,b)
Bastiaan Olij
2024-02-21
1
-2
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+2
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
7
-15
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+269
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Add optional depth fog
Eidolon
2024-02-17
1
-3
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+23
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-0
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+6
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Rémi Verschelde
2024-02-08
1
-11
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+34
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