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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-192-0/+5
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| * Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-142-0/+5
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-1/+1
* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-022-3/+13
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| * Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"clayjohn2024-10-292-3/+13
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-307-33/+33
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-257-33/+33
* | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-2716-32/+32
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| * | Fix copyright headers referring to GodotSpartan3222024-10-2716-32/+32
* | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-2/+2
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| * Merge pull request #98448 from Chaosus/shader_global_builtinsYuri Rubinsky2024-10-251-2/+2
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| | * Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins globalChaosus2024-10-241-2/+2
* | | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-242-0/+20
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| * | Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-242-0/+20
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| | * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-122-0/+20
* | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-222-32/+37
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| * | Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copyThaddeus Crews2024-10-212-32/+36
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| | * | Use a shared copy of placeholder textures, tweak placeholder appearanceHugo Locurcio2024-10-182-32/+36
| * | | Don't include `core/io/image.h` in `core/os/os.h`Yevhen Babiichuk (DustDFG)2024-10-181-0/+1
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* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-143-4/+5
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| * | Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeletonThaddeus Crews2024-10-102-4/+4
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| | * | Use local vector for skeletonNazarii2024-10-022-4/+4
| * | | Merge pull request #96819 from clayjohn/GLES3-instance-uniformsClay John2024-10-071-0/+1
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| | * | | Implement instance uniforms in Compatibility rendererclayjohn2024-09-101-0/+1
* | | | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-1116-0/+32
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* | / / Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-022-7/+0
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* | | Implement vertex shadingywmaa2024-09-292-1/+5
* | | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* | | Merge pull request #97379 from clayjohn/webgl-errorsRémi Verschelde2024-09-242-0/+3
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| * | | Clean up two recently introduced WebGL errorsclayjohn2024-09-232-0/+3
* | | | Add external texture support (GLES3)David Snopek2024-09-205-1/+87
* | | | Style: Apply new `clang-format` changesThaddeus Crews2024-09-202-4/+4
* | | | Expose a function to create textures from a native handle in the compatibilit...David Snopek2024-09-192-11/+13
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* | | Merge pull request #96863 from BlueCube3310/gles-align-fixRémi Verschelde2024-09-121-2/+2
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| * | Compatibility: Fix alignment of compressed textures when retrievingBlueCube33102024-09-111-2/+2
* | | Merge pull request #94893 from rune-scape/no-const-cast-mesh-storageRémi Verschelde2024-09-102-3/+3
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| * | | Avoid const_cast in mesh_storage.hrune-scape2024-08-282-3/+3
* | | | Add basic support to evaluate operator value in shader languageYuri Rubinsky2024-09-091-2/+2
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* | | Merge pull request #96509 from Rudolph-B/Issue-92091Rémi Verschelde2024-09-081-0/+5
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| * | | Fixed OpenGL shadow textures not honoring texture type when reusing texturesRudolph Bester2024-09-031-0/+5
* | | | Merge pull request #96455 from Praytic/msaa-support-macosRémi Verschelde2024-09-031-1/+1
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| * | | | Enable MSAA support for all non-web platformsPraytic2024-09-011-1/+1
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* | | | Merge pull request #95961 from RadiantUwU/fix-mesh-recursionRémi Verschelde2024-09-031-0/+1
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| * | | | Fix shadow mesh recursion.Radiant2024-08-311-0/+1
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* | | | Merge pull request #96128 from BlueCube3310/vram-profiler-texture-memRémi Verschelde2024-09-021-2/+20
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| * | | Fix incorrect parameters for layered textures in Video RAM texture memory pro...BlueCube33102024-09-011-2/+20
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* / | Add support for compiling with VS clang-cl toolsetAlula2024-08-281-1/+1
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* | Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+1
* | Compatibility: Fix crash when initializing certain compressed layered texturesBlueCube33102024-08-261-4/+2