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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
2
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
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+5
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
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+1
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
-1
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+1
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
2
-3
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+13
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Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
clayjohn
2024-10-29
2
-3
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+13
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
7
-33
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+33
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
7
-33
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+33
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
16
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+32
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
16
-32
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+32
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-2
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+2
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Merge pull request #98448 from Chaosus/shader_global_builtins
Yuri Rubinsky
2024-10-25
1
-2
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
2
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
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+20
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
2
-32
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+37
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Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Thaddeus Crews
2024-10-21
2
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+36
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Use a shared copy of placeholder textures, tweak placeholder appearance
Hugo Locurcio
2024-10-18
2
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+36
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Don't include `core/io/image.h` in `core/os/os.h`
Yevhen Babiichuk (DustDFG)
2024-10-18
1
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
3
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
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Use local vector for skeleton
Nazarii
2024-10-02
2
-4
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Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Clay John
2024-10-07
1
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Implement instance uniforms in Compatibility renderer
clayjohn
2024-09-10
1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
16
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+32
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
2
-7
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Implement vertex shading
ywmaa
2024-09-29
2
-1
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+5
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
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Merge pull request #97379 from clayjohn/webgl-errors
Rémi Verschelde
2024-09-24
2
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+3
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Clean up two recently introduced WebGL errors
clayjohn
2024-09-23
2
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+3
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Add external texture support (GLES3)
David Snopek
2024-09-20
5
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+87
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
2
-4
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+4
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
2
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+13
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Merge pull request #96863 from BlueCube3310/gles-align-fix
Rémi Verschelde
2024-09-12
1
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Compatibility: Fix alignment of compressed textures when retrieving
BlueCube3310
2024-09-11
1
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+2
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Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Rémi Verschelde
2024-09-10
2
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+3
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
2
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+3
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Add basic support to evaluate operator value in shader language
Yuri Rubinsky
2024-09-09
1
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+2
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Merge pull request #96509 from Rudolph-B/Issue-92091
Rémi Verschelde
2024-09-08
1
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+5
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Fixed OpenGL shadow textures not honoring texture type when reusing textures
Rudolph Bester
2024-09-03
1
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Merge pull request #96455 from Praytic/msaa-support-macos
Rémi Verschelde
2024-09-03
1
-1
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+1
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Enable MSAA support for all non-web platforms
Praytic
2024-09-01
1
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Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Rémi Verschelde
2024-09-03
1
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+1
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Fix shadow mesh recursion.
Radiant
2024-08-31
1
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+1
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Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
Rémi Verschelde
2024-09-02
1
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+20
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Fix incorrect parameters for layered textures in Video RAM texture memory pro...
BlueCube3310
2024-09-01
1
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+20
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Add support for compiling with VS clang-cl toolset
Alula
2024-08-28
1
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
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+1
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Compatibility: Fix crash when initializing certain compressed layered textures
BlueCube3310
2024-08-26
1
-4
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+2
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