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path: root/drivers/metal/rendering_device_driver_metal.mm
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* Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-1/+5
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| * Metal: Performance improvements and bug fixesStuart Carnie2024-10-201-1/+5
* | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-1/+2
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| * Merge pull request #97309 from kroketio/metal-expose-device-handleClay John2024-10-071-1/+2
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| | * Metal: expose DRIVER_RESOURCE_LOGICAL_DEVICE for get_resource_native_handle()Sander2024-09-221-1/+2
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-4/+4
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* / Metal: implement texture_create_from_extensionSander2024-09-221-1/+5
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* Metal: Use correct operator to ensure all specialisation constants are appliedStuart Carnie2024-08-281-1/+1
* Metal: Minor improvements to #96052; update logger subsystem nameStuart Carnie2024-08-271-4/+2
* Metal: Improve startup times by using concurrent shader compilation APIsStuart Carnie2024-08-251-20/+84
* Metal: fix artefacts for mobile render method and return false for multi-view...Stuart Carnie2024-08-221-2/+12
* Add debug utilities for VulkanMatias N. Goldberg2024-08-211-0/+10
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-201-0/+3883