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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
png
/
resource_saver_png.cpp
Commit message (
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-35
/
+0
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-12
/
+14
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-57
/
+49
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-1
/
+1
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-8
/
+8
|
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-8
/
+8
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-10-15
1
-4
/
+6
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/
*
Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-1
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fixed leak when saving PNG-s
koalefant
2015-11-29
1
-0
/
+1
*
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-06-25
1
-0
/
+3
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2015-01-10
1
-2
/
+2
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-47
/
+60
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+37
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+183