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path: root/drivers/pulseaudio/audio_driver_pulseaudio.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* [Linux] Make SO wrapper usage optional.bruvzg2023-02-161-0/+4
* Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas2023-02-091-18/+17
* Audio rename (device, capture_device) -> (output_device, input_device)souplamp2023-01-311-18/+18
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove usage of unitialized variablesRafał Mikrut2022-10-011-2/+2
* Merge pull request #64607 from RandomShaper/safe_audio_threadingRémi Verschelde2022-08-251-3/+3
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| * Make audio thread control flags safePedro J. Estébanez2022-08-191-3/+3
* | Replace Array return types with TypedArraykobewi2022-08-221-4/+4
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Handle having no sinks in the PulseAudio driver.R. Alex Hofer2021-05-131-1/+1
* Dynamically load libpulse.so.0 and libasound.so.1 on LinuxHein-Pieter van Braam-Stewart2021-02-161-1/+1
* Modernize ThreadPedro J. Estébanez2021-01-291-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Ensure header guards enclose entire header.Marcel Admiraal2020-09-031-4/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-18/+18
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix possible audio input buffer issuesMarcelo Fernandez2018-10-201-1/+0
* Added support for single channel inputs for PulseAudioMarcelo Fernandez2018-07-271-1/+3
* Implemented capture device selection for PulseAudio (marcelofg55)Saracen2018-07-271-0/+15
* Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez2018-07-271-5/+5
* Experimental microphone support.Saracen2018-07-271-0/+5
* Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez2018-04-121-1/+1
* Added new audio device functions to set/get the audio deviceMarcelo Fernandez2018-03-261-2/+24
* Support for uneven amount of channels on PulseAudioMarcelo Fernandez2018-03-011-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-2/+7
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-7/+4
* Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-011-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-15/+13
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-161-1/+1
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-0/+5
* Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-191-0/+79