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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
drivers
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pulseaudio
/
audio_driver_pulseaudio.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Linux] Make SO wrapper usage optional.
bruvzg
2023-02-16
1
-0
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+4
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Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-09
1
-18
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+17
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Audio rename (device, capture_device) -> (output_device, input_device)
souplamp
2023-01-31
1
-18
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+18
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Remove usage of unitialized variables
Rafał Mikrut
2022-10-01
1
-2
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+2
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Merge pull request #64607 from RandomShaper/safe_audio_threading
Rémi Verschelde
2022-08-25
1
-3
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+3
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Make audio thread control flags safe
Pedro J. Estébanez
2022-08-19
1
-3
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+3
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Replace Array return types with TypedArray
kobewi
2022-08-22
1
-4
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Handle having no sinks in the PulseAudio driver.
R. Alex Hofer
2021-05-13
1
-1
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+1
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Dynamically load libpulse.so.0 and libasound.so.1 on Linux
Hein-Pieter van Braam-Stewart
2021-02-16
1
-1
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+1
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Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Ensure header guards enclose entire header.
Marcel Admiraal
2020-09-03
1
-4
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+4
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-18
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+18
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
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+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Fix possible audio input buffer issues
Marcelo Fernandez
2018-10-20
1
-1
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+0
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Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
1
-1
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+3
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Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
1
-0
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+15
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Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
1
-5
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+5
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Experimental microphone support.
Saracen
2018-07-27
1
-0
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+5
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Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-04-12
1
-1
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+1
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Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-26
1
-2
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+24
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Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-03-01
1
-1
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+2
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-2
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+7
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-12
1
-7
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+4
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Corrections to audio buffer size calculations
Marcelo Fernandez
2017-09-01
1
-0
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-15
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+13
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Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-16
1
-1
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+1
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Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-4
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+4
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-0
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+5
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Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-19
1
-0
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+79