Commit message (Expand) | Author | Age | Files | Lines | |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Fix build issue with MSVC | Rémi Verschelde | 2017-03-06 | 1 | -1/+2 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -59/+54 |
* | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | 2017-01-12 | 1 | -4/+0 |
* | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | 2017-01-09 | 1 | -1/+13 |
* | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 1 | -9/+3 |
* | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | 2017-01-02 | 1 | -18/+9 |
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| * | Remove old unused AI_V4MAPPED flag to getaddrinfo | Fabio Alessandrelli | 2016-12-09 | 1 | -8/+0 |
| * | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | 2016-12-09 | 1 | -11/+5 |
| * | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | 2016-12-09 | 1 | -3/+3 |
| * | Fix getaddrinfo failing on android | Fabio Alessandrelli | 2016-12-09 | 1 | -0/+5 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Rename WINRT_ENABLED to UWP_ENABLED | George Marques | 2016-11-03 | 1 | -2/+2 |
* | TCP/UDP Listen sockets can now be set to IPv6 only | Fabio Alessandrelli | 2016-10-30 | 1 | -0/+9 |
* | fixed some byte order and parsing problems | Ariel Manzur | 2016-10-19 | 1 | -1/+1 |
* | adding ipv6 | Ariel Manzur | 2016-10-18 | 1 | -28/+61 |
* | Fix drivers coding for WinRT | George Marques | 2016-09-03 | 1 | -1/+14 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | fix build on freebsd | sambler | 2015-01-27 | 1 | -1/+6 |
* | Small batch of fixes | Juan Linietsky | 2014-12-15 | 1 | -1/+1 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -14/+31 |
* | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+2 |
* | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+99 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+68 |