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path: root/drivers/unix/memory_pool_static_malloc.cpp
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* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-2/+0
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* -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky2017-01-061-432/+0
| | | | | | aligned to 16 -Changed Vector<> template to fit this.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix allocation bug if compiled with modern clang or gccest312016-02-191-5/+22
| | | | | | | | * Add overflow checked intrinsic abstractions that check on overflow. * Use them for memory allocation code. * Use size_t type for memory allocation code to support full platform dependent width. Fixes #3756.
* total pointersAriel Manzur2016-01-311-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-5/+3
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+419