index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
unix
/
net_socket_posix.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-4
/
+4
*
Properly accept wildcard when binding IPv4 socket.
Fabio Alessandrelli
2018-11-18
1
-2
/
+1
*
Server platform works on OS X too
Marcelo Fernandez
2018-10-29
1
-1
/
+1
*
Fix warnings in HTML5 build outside platform files
Leon Krause
2018-10-06
1
-4
/
+0
*
Remove socket_helper.h after NetSocket refactor
Fabio Alessandrelli
2018-09-28
1
-4
/
+4
*
Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Rémi Verschelde
2018-09-27
1
-1
/
+1
*
Fix Winsock UDP ECONNRESET/ENETRESET bug
Fabio Alessandrelli
2018-09-22
1
-0
/
+21
*
Detect POLLERR revents too in NetSocketPosix.
Fabio Alessandrelli
2018-09-22
1
-0
/
+1
*
Use select instead of WSAPoll on Windows.
Fabio Alessandrelli
2018-09-22
1
-4
/
+51
*
Properly initialize Winsock on startup
Fabio Alessandrelli
2018-09-13
1
-1
/
+18
*
New NetSocket interface, BSD/Win implementation
Fabio Alessandrelli
2018-09-12
1
-0
/
+535