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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
unix
/
stream_peer_tcp_posix.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
1
-411
/
+0
*
Merge pull request #18279 from RandomShaper/allow-naive-http
Max Hilbrunner
2018-05-26
1
-0
/
+1
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\
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*
Allow body-up-to-EOF HTTP responses
Pedro J. Estébanez
2018-05-22
1
-0
/
+1
*
|
Various coverity scan fixes for networking
Fabio Alessandrelli
2018-04-21
1
-6
/
+15
|
/
*
Display set_nodelay to GDScript
Marlon Henry Schweigert
2018-01-30
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Improve slang, especially in user-visible parts
Unknown
2017-12-05
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-32
/
+29
*
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
1
-9
/
+4
*
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
1
-4
/
+2
*
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
1
-1
/
+1
*
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-15
1
-3
/
+8
|
\
|
*
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-13
1
-3
/
+8
*
|
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
|
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-12
/
+12
|
/
*
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-02
1
-6
/
+13
|
\
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*
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
1
-1
/
+1
|
*
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
1
-2
/
+2
|
*
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
1
-2
/
+2
|
*
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
1
-2
/
+4
|
*
Properly handle tcp connection failure
Fabio Alessandrelli
2016-12-09
1
-1
/
+6
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-30
1
-2
/
+2
*
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-26
1
-4
/
+4
*
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-20
1
-20
/
+4
*
adding ipv6
Ariel Manzur
2016-10-18
1
-11
/
+23
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
added binary API to StreamPeer, fixes #2863
Juan Linietsky
2015-12-13
1
-0
/
+9
*
Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
Kostadin Damyanov
2015-06-10
1
-4
/
+0
*
Haiku: some small fixes
Kostadin Damyanov
2015-05-25
1
-3
/
+2
*
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
1
-2
/
+6
*
Haiku: fix building with UNIX_ENABLED.
Kostadin Damyanov
2015-05-25
1
-2
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+388