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path: root/drivers/unix/stream_peer_tcp_posix.h
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* Unify StreamPeerTCP/TCP_Server with NetSocket APIFabio Alessandrelli2018-09-121-90/+0
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Display set_nodelay to GDScriptMarlon Henry Schweigert2018-01-301-1/+1
| | | | | | | | | | | Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-10/+8
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli2017-01-231-1/+1
| | | | | TCP status polling is always performed as non blocking. Trying to put a packet on a connecting socket will fail immediately.
* Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-01-231-1/+1
| | | | | | | | | | | | | - TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it)
* Merge pull request #7510 from Faless/tcp_connectRémi Verschelde2017-01-151-2/+1
|\ | | | | TCP connect always opens the correct socket type
| * TCP connect always opens correct socket typeFabio Alessandrelli2017-01-131-2/+1
| | | | | | | | TCP client connections does not need to rely on ipv6 dual stack sockets
* | removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-3/+3
|/ | | | added a check to detect this case in the future
* Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-1/+1
|\ | | | | Fixes and improvementes for IPv6 implementation.
| * Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2016-12-091-1/+1
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| * Use an instance variable for ip_type in raw socketsFabio Alessandrelli2016-12-091-1/+1
| | | | | | | | | | | | | | PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-131-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+89