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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
drivers
/
unix
/
tcp_server_posix.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
1
-58
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-4
/
+2
*
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
1
-1
/
+2
*
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
\
|
*
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-12-09
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-30
1
-1
/
+1
*
adding ipv6
Ariel Manzur
2016-10-18
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+57