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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
drivers
/
vulkan
/
rendering_device_driver_vulkan.cpp
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*
Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-33
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+17
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Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-33
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+17
*
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Vulkan: Don't warn about pipelines cache if missing
Rémi Verschelde
2024-03-05
1
-1
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+3
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/
*
Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
1
-98
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+125
*
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
Dario
2024-02-15
1
-8
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+21
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-165
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+1683
*
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...
Dario
2024-01-26
1
-0
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+47
*
Merge pull request #86855 from RandomShaper/fix_vk_get_image
Rémi Verschelde
2024-01-15
1
-2
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+5
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*
Fix determination of copyable layout for compressed textures in Vulkan
Pedro J. Estébanez
2024-01-06
1
-2
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+5
*
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-16
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+34
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*
Fix wrong error message when graphics pipeline creation fails
warriormaster12
2023-12-21
1
-1
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+1
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-0
/
+3350