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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Commit message (
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Author
Age
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Avoid overflow when calculating ptr address for 3D textures in RenderingDevic...
clayjohn
2023-03-06
1
-1
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+1
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Make draw command labels thread safe
sakrel
2023-02-10
1
-0
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+3
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Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
1
-6
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+14
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Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-06
1
-6
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+14
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Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-03
1
-2
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+6
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Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
1
-1
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+1
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Enabling additional vulkan extension and adding further checks
Bastiaan Olij
2023-01-15
1
-55
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+53
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Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-09
1
-2
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
1
-6
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+19
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Implement basic ASTC support
Juan Linietsky
2022-12-20
1
-6
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+19
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Merge pull request #70104 from RandomShaper/vk_dev_asserts
Clay John
2022-12-15
1
-16
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+5
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Replace certain sanity checks with proper dev-only assertions in Vulkan RD
Pedro J. Estébanez
2022-12-15
1
-16
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+5
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Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-2
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+2
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Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
1
-549
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+62
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Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
1
-319
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+43
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Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
1
-235
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+24
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Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-12
1
-5
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+5
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Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
1
-5
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+5
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-8
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+8
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-8
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+8
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Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-65
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+67
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Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-65
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+67
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Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-21
1
-2
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+8
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-2
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+8
*
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Fix VRS issues
Bastiaan Olij
2022-11-17
1
-1
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+7
*
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Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
1
-1
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+1
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Remove duplicate project settings definitions
kobewi
2022-11-08
1
-6
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+4
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RenderingDevice: Fix usage of index offset
Patrick Dawson
2022-11-05
1
-1
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+1
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Fix several render issues found while debugging XR
Bastiaan Olij
2022-11-01
1
-17
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+41
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+4
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+4
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Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
1
-1
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+1
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Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-1
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+1
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Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-11
1
-4
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+4
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Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
1
-4
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+4
*
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SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-3
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+1
*
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-8
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+8
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*
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Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-2
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+2
*
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
1
-2
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+2
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-4
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+4
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Fix crash when executing `SubViewport.set_size_2d_override_stretch`
Haoyu Qiu
2022-09-07
1
-1
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+1
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-6
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+33
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-6
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+33
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+10
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-6
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+0
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Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
1
-403
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+403
*
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-09
1
-0
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+31
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Merge pull request #62787 from RandomShaper/vk_object_name
Rémi Verschelde
2022-08-06
1
-7
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+59
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Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-07-06
1
-7
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+59
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