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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+6
*
Add a new HashSet template
reduz
2022-05-20
1
-7
/
+7
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-21
/
+21
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-30
/
+30
*
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
/
+5
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-2
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-8
/
+8
*
Add color pass flags to Forward Clustered renderer
jfons
2022-04-01
1
-73
/
+106
*
vk_mem_alloc: Update to upstream + Replace use of deprecated items
Pedro J. Estébanez
2022-03-29
1
-14
/
+14
*
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
1
-1
/
+1
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*
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
/
+1
*
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Change some math macros to constexpr
kobewi
2022-03-09
1
-15
/
+15
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/
*
Add a UniformSet cache
reduz
2022-03-06
1
-65
/
+64
*
Fixing retrospective code for specialisation constants
Bastiaan Olij
2022-03-01
1
-5
/
+8
*
vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling
Pedro J. Estébanez
2022-02-24
1
-18
/
+44
*
Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-0
/
+118
*
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-17
1
-0
/
+4
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-17
/
+17
*
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-02-12
1
-2
/
+20
*
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-22
1
-0
/
+12
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*
Make draw/compute lists threadsafe
Brian Semrau
2021-11-11
1
-0
/
+12
*
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-3
/
+3
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*
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-3
/
+3
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/
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-57
/
+0
*
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Fix various typos
luz paz
2022-01-13
1
-1
/
+1
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+5
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*
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+5
*
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-3
/
+4
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*
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-3
/
+4
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*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
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/
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*
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Merge pull request #55704 from RandomShaper/fix_little_vk_mistake
Rémi Verschelde
2021-12-10
1
-1
/
+1
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*
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Fix misuse of Vulkan enum value
Pedro J. Estébanez
2021-12-07
1
-1
/
+1
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
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/
/
*
/
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-0
/
+1
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/
*
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-30
1
-0
/
+9
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-2
/
+2
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-32
/
+32
*
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-20
1
-0
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-103
/
+103
*
Fix buffer_info may be used uninitialized
Raul Santos
2021-09-17
1
-0
/
+1
*
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-2
/
+88
*
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
/
+8
*
Remove redundant assignments.
Anilforextra
2021-08-21
1
-2
/
+2
*
Fixes to mobile renderer
reduz
2021-08-17
1
-4
/
+34
*
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-13
1
-0
/
+1
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
1
-1
/
+1
*
Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-20
/
+85
*
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-9
/
+29
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