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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
/
+8
*
Remove redundant assignments.
Anilforextra
2021-08-21
1
-2
/
+2
*
Fixes to mobile renderer
reduz
2021-08-17
1
-4
/
+34
*
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-13
1
-0
/
+1
*
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-12
1
-1
/
+1
*
Fixes and optimizations to mobile renderer
reduz
2021-08-10
1
-20
/
+85
*
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-9
/
+29
*
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
1
-108
/
+403
|
\
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*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-108
/
+403
*
|
Fix various typos
luz paz
2021-07-25
1
-2
/
+2
|
/
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
Fixes to forward mobile
reduz
2021-07-15
1
-1
/
+1
*
Use specialization constants in clustered renderer
reduz
2021-07-12
1
-10
/
+8
*
Implement Specialization Constants
reduz
2021-07-11
1
-4
/
+156
*
Fix material invalidation on reimport.
reduz
2021-07-07
1
-0
/
+11
*
Fix threaded update for textures
reduz
2021-07-07
1
-5
/
+9
*
Fix Render Info
reduz
2021-07-03
1
-5
/
+15
*
Fix Context Validation Layer Errors
reduz
2021-06-28
1
-1
/
+4
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-222
/
+559
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-6
/
+38
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
*
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-06
1
-0
/
+4
*
Tweak warning messages related to leaked RIDs
Hugo Locurcio
2021-05-03
1
-2
/
+10
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-5
/
+5
*
Merge pull request #47283 from Panquesito7/fix_lgtm_alerts
Rémi Verschelde
2021-03-31
1
-3
/
+3
|
\
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*
fix: 3 LGTM alerts/warnings
David Leal
2021-03-31
1
-3
/
+3
*
|
Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
1
-0
/
+13
|
/
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-12
/
+12
*
Fixes to get Godot running again on Intel IGP
reduz
2021-02-05
1
-2
/
+12
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-34
/
+262
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-80
/
+301
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+66
*
Shadow map rendering optimization
reduz
2021-01-24
1
-8
/
+16
*
Added GPU based cluster builder
reduz
2021-01-19
1
-7
/
+38
*
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-08
1
-0
/
+4
*
Threaded optimizations to cull and render
reduz
2021-01-05
1
-7
/
+7
*
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
1
-1
/
+10
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\
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*
SSAO cleanup and fixes
clayjohn
2021-01-03
1
-1
/
+10
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
|
/
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
/
+13
*
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
1
-1
/
+1
|
\
|
*
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-1
/
+1
*
|
Fix error spam on wrong attachment
reduz
2020-12-19
1
-6
/
+12
|
/
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-3
/
+16
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-2
/
+2
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-7
/
+7
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-3
/
+3
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