summaryrefslogtreecommitdiffstats
path: root/drivers/vulkan/rendering_device_vulkan.cpp
Commit message (Expand)AuthorAgeFilesLines
* Optionally scale 3D render contentBastiaan Olij2021-08-261-0/+8
* Remove redundant assignments.Anilforextra2021-08-211-2/+2
* Fixes to mobile rendererreduz2021-08-171-4/+34
* Upgrade Vulkan memory allocatorPedro J. Estébanez2021-08-131-0/+1
* Use "volk" instead of statically linked Vulkan loader.bruvzg2021-08-121-1/+1
* Fixes and optimizations to mobile rendererreduz2021-08-101-20/+85
* Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-9/+29
* Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde2021-07-261-108/+403
|\
| * Implement Binary Shader Compilationreduz2021-07-261-108/+403
* | Fix various typosluz paz2021-07-251-2/+2
|/
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-5/+5
* Fixes to forward mobilereduz2021-07-151-1/+1
* Use specialization constants in clustered rendererreduz2021-07-121-10/+8
* Implement Specialization Constantsreduz2021-07-111-4/+156
* Fix material invalidation on reimport.reduz2021-07-071-0/+11
* Fix threaded update for texturesreduz2021-07-071-5/+9
* Fix Render Inforeduz2021-07-031-5/+15
* Fix Context Validation Layer Errorsreduz2021-06-281-1/+4
* Implement Framebuffer Subpass supportreduz2021-06-241-222/+559
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-6/+38
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-111-1/+1
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* Cleanup vulkan capabilities check and add multiview checkBastiaan Olij2021-05-061-0/+4
* Tweak warning messages related to leaked RIDsHugo Locurcio2021-05-031-2/+10
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-5/+5
* Merge pull request #47283 from Panquesito7/fix_lgtm_alertsRémi Verschelde2021-03-311-3/+3
|\
| * fix: 3 LGTM alerts/warningsDavid Leal2021-03-311-3/+3
* | Obtain supported Vulkan APIBastiaan Olij2021-03-261-0/+13
|/
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-12/+12
* Fixes to get Godot running again on Intel IGPreduz2021-02-051-2/+12
* Rewrote how barriers work for faster renderingreduz2021-02-041-34/+262
* Reorganize RenderingDevice barriersreduz2021-01-261-80/+301
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+66
* Shadow map rendering optimizationreduz2021-01-241-8/+16
* Added GPU based cluster builderreduz2021-01-191-7/+38
* spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)Rémi Verschelde2021-01-081-0/+4
* Threaded optimizations to cull and renderreduz2021-01-051-7/+7
* Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde2021-01-041-1/+10
|\
| * SSAO cleanup and fixesclayjohn2021-01-031-1/+10
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
|/
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+13
* Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde2020-12-191-1/+1
|\
| * Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal2020-12-191-1/+1
* | Fix error spam on wrong attachmentreduz2020-12-191-6/+12
|/
* Reimplement skeletons and blend shapesreduz2020-12-161-3/+16
* Static analyzer fixes:bruvzg2020-12-091-2/+2
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-7/+7
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-3/+3