Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -6/+6 | |
| | ||||||
* | Modified light rendering to make it more compatible. | Juan Linietsky | 2020-02-11 | 1 | -0/+130 | |
| | | | | Modified polygon management to make it more compatible with MoltenVK | |||||
* | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | 2020-02-11 | 1 | -3/+4 | |
| | | | | Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). | |||||
* | Added ability to retrieve back textures stored on GPU | Juan Linietsky | 2020-02-11 | 1 | -40/+319 | |
| | ||||||
* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -1/+7 | |
| | | | | Removes antialiased flag for draw_* methods. | |||||
* | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -60/+231 | |
| | | | | Still a lot to do | |||||
* | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | 2020-02-11 | 1 | -13/+43 | |
| | | | | usable. | |||||
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -24/+60 | |
| | ||||||
* | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | 2020-02-11 | 1 | -100/+102 | |
| | | | | This should make it easier to obtain the data directly from an Image | |||||
* | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | 2020-02-11 | 1 | -236/+234 | |
| | ||||||
* | Added support for push constants | Juan Linietsky | 2020-02-11 | 1 | -10/+59 | |
| | ||||||
* | Improved validation of attachments | Juan Linietsky | 2020-02-11 | 1 | -32/+54 | |
| | ||||||
* | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+5164 | |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |