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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixes to get Godot running again on Intel IGP
reduz
2021-02-05
1
-2
/
+12
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Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-34
/
+262
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-80
/
+301
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+66
*
Shadow map rendering optimization
reduz
2021-01-24
1
-8
/
+16
*
Added GPU based cluster builder
reduz
2021-01-19
1
-7
/
+38
*
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-08
1
-0
/
+4
*
Threaded optimizations to cull and render
reduz
2021-01-05
1
-7
/
+7
*
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
1
-1
/
+10
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*
SSAO cleanup and fixes
clayjohn
2021-01-03
1
-1
/
+10
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
/
+13
*
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
1
-1
/
+1
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*
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-1
/
+1
*
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Fix error spam on wrong attachment
reduz
2020-12-19
1
-6
/
+12
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/
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-3
/
+16
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-2
/
+2
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-7
/
+7
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-3
/
+3
*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-1
/
+2
*
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-1
/
+0
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-8
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Synchronization - Clean subpass dependency init
John Zulauf
2020-10-29
1
-3
/
+3
*
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-5
/
+4
*
Fix crash in RenderingDeviceVulkan::shader_create
rsjtdrjgfuzkfg
2020-10-25
1
-1
/
+3
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-3
/
+3
*
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
1
-0
/
+22
*
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
1
-67
/
+148
*
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
1
-148
/
+67
*
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
1
-4
/
+0
*
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-19
1
-0
/
+4
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*
Cause buffer_update to emit error if called during compute/draw list
John Zulauf
2020-07-29
1
-0
/
+4
*
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Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
1
-1
/
+1
*
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Add subpass sync support for layout transitions
John Zulauf
2020-10-16
1
-0
/
+12
*
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Sync fix for clear texture
John Zulauf
2020-10-16
1
-12
/
+16
*
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Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
1
-1
/
+1
*
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Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
1
-18
/
+76
*
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Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
1
-1
/
+1
*
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Add barrier for buffer getting
John Zulauf
2020-10-16
1
-34
/
+41
*
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Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-10-16
1
-4
/
+4
*
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-10
/
+10
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/
*
Vulkan: Fix struct init for VkClearAttachment
Rémi Verschelde
2020-07-22
1
-27
/
+2
*
Merge pull request #38835 from madmiraal/fix-38829
Rémi Verschelde
2020-07-22
1
-6
/
+31
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*
Fix may be used unitialized warnings in _render_pass_create()
Marcel Admiraal
2020-05-19
1
-6
/
+31
*
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Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
1
-11
/
+11
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*
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Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
1
-11
/
+11
*
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Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-17
1
-7
/
+7
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/
/
*
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-10
/
+203
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