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path: root/drivers/vulkan/rendering_device_vulkan.cpp
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* Fixes to get Godot running again on Intel IGPreduz2021-02-051-2/+12
* Rewrote how barriers work for faster renderingreduz2021-02-041-34/+262
* Reorganize RenderingDevice barriersreduz2021-01-261-80/+301
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+66
* Shadow map rendering optimizationreduz2021-01-241-8/+16
* Added GPU based cluster builderreduz2021-01-191-7/+38
* spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)Rémi Verschelde2021-01-081-0/+4
* Threaded optimizations to cull and renderreduz2021-01-051-7/+7
* Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde2021-01-041-1/+10
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| * SSAO cleanup and fixesclayjohn2021-01-031-1/+10
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+13
* Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde2020-12-191-1/+1
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| * Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal2020-12-191-1/+1
* | Fix error spam on wrong attachmentreduz2020-12-191-6/+12
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* Reimplement skeletons and blend shapesreduz2020-12-161-3/+16
* Static analyzer fixes:bruvzg2020-12-091-2/+2
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-7/+7
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-3/+3
* Refactored Mesh internals and formats.reduz2020-12-021-1/+2
* Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut2020-11-231-1/+0
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-8/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Synchronization - Clean subpass dependency initJohn Zulauf2020-10-291-3/+3
* Implement CanvasGroup and CanvasItem clippingreduz2020-10-281-5/+4
* Fix crash in RenderingDeviceVulkan::shader_creatersjtdrjgfuzkfg2020-10-251-1/+3
* Refactored 2D shader and lighting systemreduz2020-10-241-3/+3
* Fix invalid buffer updates in SDFGIreduz2020-10-191-0/+22
* Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...Juan Linietsky2020-10-191-67/+148
* Revert "Synchronization validation fix patch set 3 (inclusive of all previous...Juan Linietsky2020-10-191-148/+67
* Revert "Cause buffer_update to emit error if called during compute/draw list"Juan Linietsky2020-10-191-4/+0
* Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msgJuan Linietsky2020-10-191-0/+4
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| * Cause buffer_update to emit error if called during compute/draw listJohn Zulauf2020-07-291-0/+4
* | Add pre-copy barrier to buffer updateJohn Zulauf2020-10-161-1/+1
* | Add subpass sync support for layout transitionsJohn Zulauf2020-10-161-0/+12
* | Sync fix for clear textureJohn Zulauf2020-10-161-12/+16
* | Sync fix texture_get_data bad barrier paramJohn Zulauf2020-10-161-1/+1
* | Additional synchronization fixes w/o FORCE_FULL_BARRIERJohn Zulauf2020-10-161-18/+76
* | Correct stage masks for storage texture barriersJohn Zulauf2020-10-161-1/+1
* | Add barrier for buffer gettingJohn Zulauf2020-10-161-34/+41
* | Add fragment stage to texture copy/resolve barriersJohn Zulauf2020-10-161-4/+4
* | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-10/+10
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* Vulkan: Fix struct init for VkClearAttachmentRémi Verschelde2020-07-221-27/+2
* Merge pull request #38835 from madmiraal/fix-38829Rémi Verschelde2020-07-221-6/+31
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| * Fix may be used unitialized warnings in _render_pass_create()Marcel Admiraal2020-05-191-6/+31
* | Merge pull request #40450 from asmaloney/spellingRémi Verschelde2020-07-211-11/+11
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| * | Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-11/+11
* | | Fix spelling of a var, a struct, and message outputAndy Maloney2020-07-171-7/+7
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* | Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-10/+203