Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | 2020-02-11 | 1 | -60/+231 | |
| | | | | Still a lot to do | |||||
* | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | 2020-02-11 | 1 | -13/+43 | |
| | | | | usable. | |||||
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -24/+60 | |
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* | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky | 2020-02-11 | 1 | -100/+102 | |
| | | | | This should make it easier to obtain the data directly from an Image | |||||
* | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky | 2020-02-11 | 1 | -236/+234 | |
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* | Added support for push constants | Juan Linietsky | 2020-02-11 | 1 | -10/+59 | |
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* | Improved validation of attachments | Juan Linietsky | 2020-02-11 | 1 | -32/+54 | |
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* | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+5164 | |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |