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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
vulkan_context.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-0
/
+9
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-16
/
+16
*
allow vulkan validation layers in release builds if explicity asked for
Jordan Schidlowsky
2020-11-18
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-4
/
+4
*
Vulkan: Make validation layers optional
Rémi Verschelde
2020-10-27
1
-22
/
+25
*
Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...
bruvzg
2020-07-13
1
-0
/
+2
*
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-06-03
1
-22
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-18
1
-0
/
+16
*
Vulkan rendering for Android
PouleyKetchoupp
2020-04-03
1
-2
/
+2
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-9
/
+9
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
Add static Vulkan loader.
bruvzg
2020-02-11
1
-0
/
+32
*
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
1
-0
/
+1
*
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
1
-36
/
+57
*
Initial work on Vulkan:
Juan Linietsky
2020-02-11
1
-0
/
+158