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path: root/drivers/vulkan/vulkan_context.h
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* Rewrote how barriers work for faster renderingreduz2021-02-041-0/+9
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut2020-11-231-16/+16
* allow vulkan validation layers in release builds if explicity asked forJordan Schidlowsky2020-11-181-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
* Vulkan: Make validation layers optionalRémi Verschelde2020-10-271-22/+25
* Add error messages if Vulkan init failed, prevent Vulkan context freeing unin...bruvzg2020-07-131-0/+2
* Vulkan: Initialize struct members on declarationRémi Verschelde2020-06-031-22/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Ability to create local RenderingDevice instances.Juan Linietsky2020-04-181-0/+16
* Vulkan rendering for AndroidPouleyKetchoupp2020-04-031-2/+2
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-9/+9
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-111-2/+2
* Add static Vulkan loader.bruvzg2020-02-111-0/+32
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-0/+1
* basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky2020-02-111-36/+57
* Initial work on Vulkan:Juan Linietsky2020-02-111-0/+158